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  • [[Computer Controls]], [[Creative Tools]], [[Education]], [[Experimental]], [[Games]], [[Music and Entertainment]], [[Productivity and Utility]], [[
    742 bytes (94 words) - 23:41, 7 May 2015
  • ...ulus.com/blog/introducing-the-oculus-sample-framework-for-unity-5/</ref> - Experimental sandbox for VR developers and designers.
    6 KB (1,028 words) - 11:42, 4 January 2017
  • ...roject was launched as a part of their 10th anniversary, and it's built on experimental [[Firefox]] builds with [[Oculus Rift (Platform)|Oculus Rift]] support. .../</ref>. Users of [[Google Chrome]] don’t have to use Firefox; there are experimental builds of [[Chromium]]<ref>https://drive.google.com/folderview?id=0BzudLt22
    4 KB (576 words) - 22:49, 27 April 2016
  • [[Rink]] is an experimental [[Virtual Reality]], [[Input Devices|hand-motion controller]] developed by
    4 KB (614 words) - 20:47, 21 January 2016
  • ...ace|Brain-computer interfaces]] have existed for several years, in various experimental stages. When applied in a FDVR concept, there is the added component of vir
    17 KB (2,635 words) - 14:50, 31 December 2016
  • ...ps://news.samsung.com/global/samsung-to-unveil-hum-on-waffle-and-entrim-4d-experimental-c-lab-projects-at-sxsw-2016</ref> ...ps://news.samsung.com/global/samsung-to-unveil-hum-on-waffle-and-entrim-4d-experimental-c-lab-projects-at-sxsw-2016</ref>
    4 KB (552 words) - 18:28, 27 June 2016
  • ...dissertation, University of North Carolina at Chapell Hill</ref>. Previous experimental results have concluded that the mapping can be predictably unnoticeable and
    11 KB (1,697 words) - 20:03, 9 December 2016
  • ...Tango, when it was in a developer kit tablet, it was used to test various experimental ideas. Its main skills are depth-sensing, location-mapping, and placing vir
    10 KB (1,614 words) - 18:55, 10 May 2017
  • ===Experimental features===
    3 KB (375 words) - 11:06, 23 September 2016
  • The VR integration is at a very early, and in some ways, experimental stage. Unless you would like to actively support development, we suggest wa
    3 KB (457 words) - 03:43, 16 September 2016
  • ..., [[Dragons]], [[Cinematic]], [[First-Person]], [[Interactive Fiction]], [[Experimental]] ...ic]] [[Category:First-Person]] [[Category:Interactive Fiction]] [[Category:Experimental]] [[Category:Windows]]
    3 KB (351 words) - 06:57, 21 October 2016
  • <br>Hammer (experimental): Hammer motion - Raise the hammer up high and strike downwards - to call l <br>Gauntlet (experimental): Punching motion - from back to forwards - to fire energy punches
    4 KB (631 words) - 09:30, 15 September 2016
  • Quanero is an experimental experience for VR the <strong>HTC Vive</strong>. Your goal is to figure out
    3 KB (504 words) - 11:26, 15 September 2016
  • <br>The story line is experimental as I need to gauge if the community will be interested in seeing more. Hope
    5 KB (725 words) - 11:06, 23 September 2016
  • &quot;Fluffy!&quot;, an experimental VR short, is pure camp horror with a script based loosely on the iconic 80'
    2 KB (225 words) - 03:05, 16 September 2016
  • ...hich the player jogs in place to move forward along the path, and a highly experimental Treadmill Mode that lets brave VR users play the game while walking on an e
    3 KB (492 words) - 18:25, 21 August 2017
  • ===An experimental game===
    6 KB (944 words) - 11:36, 15 February 2017
  • <br>Please note that Rumpus is highly experimental! There will be bugs, crashes, performance issues, and possibly even ghosts.
    2 KB (217 words) - 02:30, 19 September 2016
  • Carefully use the experimental &quot;Stasis Grenade&quot; to slow groups of enemies to a virtual stand-sti
    3 KB (369 words) - 13:09, 15 September 2016
  • <br>Directionless is an experimental Virtual Reality horror game. It tries out a variety of ways of using Virtua
    2 KB (297 words) - 13:17, 15 September 2016

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