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  • ...mages on top of objects in the physical world. These devices have built-in cameras that uses [[computer vision]] and [[object recognition]] to identify object ...interact with virtual objects in real-time. It combined projectors, video-cameras and special purpose hardware, as well as onscreen silhouettes of the users
    12 KB (1,773 words) - 09:13, 17 April 2024
  • |Positional Tracking=Depth Camera with 120°×120° FOV, 4 greyscale cameras |Camera=2MP photo / HD video camera, depth camera, 4 greyscale cameras
    15 KB (2,127 words) - 07:12, 17 April 2024
  • ====Stereoscopic 3D Imagery==== The HMD has to create the illusion of a 3D world. To accomplish this, the display shows both of our eyes two different
    5 KB (807 words) - 02:54, 18 April 2024
  • It is also known that positional tracking improves the 3D perception of the virtual environment because of parallax (the way objects ...indoor GPS. The tags [[triangulation (computer vision)|triangulate]] their 3D position using the anchors placed around the perimeter. A wireless technolo
    14 KB (2,149 words) - 07:44, 17 April 2024
  • ...l be able to battle & sneak through a procedurally designed ship. Hack cameras & locked doors. Build walls for cover. Break down secret walls to disco *Graphics: Dedicated 3D acceleration (Intel HD etc. not supported)
    4 KB (600 words) - 04:36, 16 September 2016
  • ...ion in filmmaking following the previous developments in sound, color, and 3D <ref name=”1”> Cuthbertson, A. (2016). Is virtual reality the future of ...ocus will probably be in large, two dimensional screens within a simulated 3D space. A VR movie theater in which the viewer will watch the movies of his
    21 KB (3,449 words) - 22:53, 20 May 2017
  • |Industry=3D Graphics, Cloud Technology ...processing to the cloud. Utilizing clusters of multiple GPUs, OTOY renders 3D graphics and streams them to its clients, such as filmmakers, game develope
    2 KB (232 words) - 08:32, 29 July 2015
  • |Camera=16 GoPro HERO4, 16 other cameras ...nt. The goal of Jump is to create [[360 Videos]] by capturing stereoscopic 3D footage in 360 degrees around the device. Jump's videos are supported by [[
    2 KB (287 words) - 05:10, 4 February 2016
  • ...ry Yang]]. Using various cameras and sensors, Tango mobile devices can map 3D environments in real time and perform [[markerless inside-out tracking]].<r *Real-time 3D room capture
    3 KB (422 words) - 19:26, 11 June 2017
  • ...http://www.roadtovr.com/oculus-touch-support-room-scale-360-tracking-extra-cameras-sensor/ source 3] [https://www.reddit.com/r/oculus/comments/5irny7/3_sensor [[Surround 360 x6]] / [[Surround 360 x24]] - VR Cameras from Facebook
    24 KB (3,082 words) - 09:07, 17 April 2024
  • Inside-out is a term that defines the position of the cameras or other sensors relative to the object to be tracked. If they are placed i High-end VR headsets use external cameras or external markers to calculate the user’s position in space and transla
    12 KB (1,692 words) - 21:39, 24 July 2017
  • ...[[iOS]] devices. Users can upload 360 Videos from various compatible [[360 Cameras]]. While watching an 360 video, users can drag their mice or use the direct On July 26, 2015, YouTube announced the release of stereoscopic 3D, 360 degree videos "soon". Additionally, YouTube introduced 360 degree vide
    2 KB (303 words) - 22:14, 25 November 2016
  • ...t and position of the marker to figure out its position and orientation in 3D space. Different markers can be placed on different objects so they can be
    1 KB (161 words) - 05:59, 11 July 2015
  • |Audio=[[3D audio]] ...OZO can be viewed on various [[VR Devices]] ([[HMD]]s), with stereoscopic 3D, 360 degree videos and spatially accurate surround sound.<ref name="initial
    7 KB (1,010 words) - 00:45, 13 June 2016
  • ==Virtual Reality Cameras== Stereoscopic 3D and 360 degrees
    1 KB (190 words) - 06:51, 18 October 2017
  • ...2015, ONE is a professional camera system designed to capture stereoscopic 3D, 360 degree videos. Billed as the first professional [[VR]] camera, ONE all *Custom optics specifically designed for 3D [[light field capture]]
    3 KB (346 words) - 05:18, 4 February 2016
  • ...tent to a [[Samsung Gear VR]] [[HMD]]. The camera is able to create a live 3D environment of its location for the wearer of the HMD. *16 + 1 Cameras - 16 cameras are placed in pairs with even spacing of 45 degrees around a ring. The extr
    2 KB (221 words) - 05:19, 4 February 2016
  • ...ed over to [[VR]] in 2012. NextVR is able to capture and transmit live HD, 3D [[VR]] content over the internet, delivering an [[immersive]] and life-like ...t truck that can handle the live mixing of [[stereoscopic 3D]] video and [[3D audio]].
    3 KB (397 words) - 09:10, 29 October 2016
  • ...These models can then be viewed from a regular web browser. Matterport Pro 3D Camera costs $4,500. *Assortment of 2D and 3D sensors for fast and accurate space geometry capture
    3 KB (369 words) - 05:26, 4 February 2016
  • #REDIRECT [[Cameras#3D Cameras]]
    32 bytes (4 words) - 08:01, 3 September 2015

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