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  • Unlike other motion input devices, in addition to regular 2D movements (forward/backward, strafe, rotation), the 3DRudder provides also
    2 KB (423 words) - 09:31, 18 February 2016
  • *Render 2D splash screens in 3D virtual spaces. Minimum of 3[[DOF]] of head tracking s
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...own content with [[javascript]] and [[three.js]] and convert pre-existing 2D javascript content into 3D virtual worlds with minimal changes. *2D mode for users without the VR headsets
    7 KB (1,039 words) - 21:17, 11 October 2017
  • *Surf 2D web in 3D
    6 KB (937 words) - 20:19, 19 April 2017
  • *All [[Windows universal apps]] can become holograms. Holograms can be 2D (a TV or another screen) or 3D (a real object).
    3 KB (362 words) - 07:10, 19 October 2017
  • ...adset, you are transported to Oculus Home. Additionally, Oculus Home has a 2D interface that can be accessed on PC or mobile, without an HMD. 2D interface on PC and mobile devices.
    1 KB (163 words) - 19:12, 27 April 2016
  • ...owned by [[Facebook]]. The app store is accessible within VR as well as in 2D on PC and mobile devices. You can purchase popular titles like [[Beat Saber
    2 KB (268 words) - 22:56, 6 June 2023
  • ...of how light travels in the real world. It is represented by a 3D grid (or 2D grid) of vectors that have both a magnitude and a direction. A lightfield c
    416 bytes (75 words) - 07:19, 17 April 2024
  • ...2015, 360 videos can be viewed from the [[Google Cardboard]]. The normally 2D 360 videos can now be transformed into an [[immersive]] [[VR]] experience.
    2 KB (303 words) - 22:14, 25 November 2016
  • *Assortment of 2D and 3D sensors for fast and accurate space geometry capture
    3 KB (369 words) - 05:26, 4 February 2016
  • ...ch more key-focus on the 3D aspects of everything. Trying to make your own 2D image is close to being pointless, which I can consider understandable sinc
    7 KB (1,247 words) - 02:21, 16 December 2016
  • ...pports [[apps]] from the [[Oculus Store]] (checkbox in the settings of the 2d desktop client to enable other sources). It downloads [[games]] and runs th
    6 KB (1,028 words) - 11:42, 4 January 2017
  • ...ent themselves in the environment and experience a complete immersion. Our 2D monitors have a limited [[field of view]] and lack the necessary informatio
    4 KB (574 words) - 18:39, 26 April 2016
  • ...sion System]] (HVS) by reconstructing and interpreting a 3D scene from its 2D projection.
    4 KB (583 words) - 07:40, 24 October 2015
  • ...iOS 3D video player applications called LucidApp. This application support 2D or 3D playback (with Google Cardboard) of recorded videos on the go with pl
    3 KB (458 words) - 22:44, 22 April 2016
  • ...ling solution capable of converting thousands of images into georeferenced 2D mosaics and 3D models.
    5 KB (720 words) - 20:23, 27 June 2016
  • ...R headset, can also be part of conversations by using mono mode which is a 2D window in the vTime metaverse.<ref name="starship-group1">http://www.starsh
    5 KB (775 words) - 02:48, 29 December 2016
  • ...strong> Fantastic Contraption is the VR evolution of Colin Northway's 2008 2d browser game, played by millions and still playable . But don't be fooled,
    7 KB (1,078 words) - 11:06, 23 September 2016
  • ...WebGL, a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins, mak
    4 KB (554 words) - 18:52, 9 May 2017
  • ...the phone from the viewer. App does not fall back to 2D. Avoid triggering 2D permission dialog boxes in VR.
    4 KB (548 words) - 04:52, 17 April 2024

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