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SteamVR Controllers

1,321 bytes added, 13:13, 9 January 2016
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The latest version of HTC Vive prototype controllers operates completely wirelessly, have no problems dealing with [[occlusion]] and are able to quickly reconnect in the rare case of complete connection loss. Valve has managed to transfer the mouse and keyboard experience from PC to virtual reality and thus open a large bag full of possible future applications. The consumer edition of HTC Vive is expected to start shipping later in 2015.
===HTC Vive Pre===
HTC Vive Pre is the second Vive devopment kit. The headset has been introduced at CES 2016 and it features many improvements across the board. The new headset is more compact than the previous version. The head strap has been completely redesigned, and it now features an opening in the back for people with long hair.
 
Improvements have also been made to the entire visual chain. The Vive Pre adds a pass-through camera, which can be evoked any time by double-clicking a button on the Vive Pre controller. It also automatically opens as users walk up to the boundary of the tracking space. HTC refers to this new object detection ability as the ‘Chaperone system’.
 
Even though the new model uses the same 2160×1200 resolution as the original Vive, the resulting image looks noticeably and more consistent in terms of its brightness and contrast. According to HTC, this positive change is a result of something they call ‘Mura correction’ which appears to have greatly levelled out inconsistencies in brightness between pixels. In essence, this new technology significantly improves the screen-door effect. And finally, the HMD now comes with built-in IPD (interpupillary distance) adjuster.
 
The base stations and controllers have also been redesigned for better function and ergonomics.
==Apps==
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