Changes

Jump to: navigation, search

GPU buffering

31 bytes added, 11:57, 14 December 2015
no edit summary
As you can see, rendering takes place only after every rendering command has been issued. This introduces unnecessary latency and simultaneously suggests a simple solution. If GPU buffering is prevented, rendering can start as soon as the first command is issued, thus reducing 16ms of latency.
 
==References==
<references />
2,725
edits

Navigation menu