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SteamVR Controllers

622 bytes added, 20:40, 24 November 2015
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{{Device Infobox
|image=
|Type=[[Input Device]], [[Motion Tracker]]
|Subtype=[[Hands/Fingers Tracking]]
|Platform=[[SteamVR]]
|Creator=
|Developer=[[Valve]]
|Manufacturer=
|Operating System=[[Windows]], [[Mac]], [[Linux]]
|Versions=
|Requires=
|CPU=
|GPU=
|HPU=
|Memory=
|Storage=
|Display=
|Resolution=
|Refresh Rate=
|Persistence=
|Precision=
|Field of View=
|Tracking=6DOF
|Rotational Tracking=IMUs
|Positional Tracking=[[Beacons]]
|Update Rate=
|Latency=
|Audio=
|Camera=
|Sensors=
|Input=trackpad, trigger
|Connectivity=
|Power=
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|Release Date=Q4 2015
|Price=
|Website=
}}
[[SteamVR Controllers]] are the official [[Input Device]] for [[SteamVR]] and [[HTC Vive]]. The device came to life as a result of [[Valve]]’s partnership with [[HTC]]. Their new VR device, HTC Vive, is composed of three distinct units: the headset itself, two SteamVR Controllers, and two base [[Beacons|laser-tracking stations]]. All of these devices work in tandem to provide users with a very realistic and accurate [[VR]] experience, however, it is the pair of hand-held controllers that offer the most versatile options for interacting with virtual worlds and objects.
The latest version of HTC Vive prototype controllers operates completely wirelessly, have no problems dealing with [[occlusion]] and are able to quickly reconnect in the rare case of complete connection loss. Valve has managed to transfer the mouse and keyboard experience from PC to virtual reality and thus open a large bag full of possible future applications. The consumer edition of HTC Vive is expected to start shipping later in 2015.
[[Category:SteamVR]] [[Category:Input Devices]] [[Category:Motion Trackers]]
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