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Konrad the Kitten - a virtual but real cat

18 bytes removed, 11:01, 23 September 2016
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Text replacement - "<li>" to "*"
<br><strong>Preparing the game</strong>
<br><ol>
<li> * Fix one of the HTC Vive Controllers upside-down on the back of the plush toy (for example with rubber bands or scrunchies). Assure that it’s fixed proper, so the controller can’t slip off the cat while playing. Also care about the lanyard of the controller. It should be fixed with the rubber band as well, so it cannot get stuck with something.
* Place the plush toy (with the controller on its back) on the ground in the middle of your play area.
* Turn off the second (other) Vive Controller (by holding its steam button 15 seconds).
<strong>Playing the game</strong>
<br><ol>
<li> * Once the game has launched, you’ll see Konrad sitting in the middle of the play area.
* Carefully (!) lift the kitten and place it on the “calibrate” marker to calibrate the ground. The marker will turn green after calibration.
* Then place the kitten on the Warp Zone marker to go to the area selection.
<br><strong>The current game contains</strong>
<br>
<li> * 3 areas to visit (house, forest, beach)
* 12 objects to play with (unlocked step by step)
* 3 Minigames
<br>Early access status is planned for 4 to 6 months. During that time, the focus of the development is:
<br>
<li> * Tuning the experience to be a perfect seamless blend of reality and virtuality
* Adding new objects and areas (currently planned at least 5 areas with 20 objects and 5 minigames in total)
* Adding the option to have multiple cats with different personalities.
Requirements
<br>
<li> * An HTC Vive
* At least 1.5 meters x 2.0 meters room space
* Also it is strongly suggested to have a plush toy with a length of 12 inch (30 cm) or larger.
Pc requirements are
<br>
<li> * Windows 7 Service Pack 1 or newer
* Intel i5-4590, AMD FX 8350 or better
* 8 GB or more RAM
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