Difference between revisions of "World Rotator"

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(Created page with "{{stub}} {{Locomotion Infobox |image=350px |Type=Room-scale |Required Devices=None |Description=Moving to the edge of the play area...")
 
 
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|Description=Moving to the edge of the play area causes time to freeze and locks the world to the player's rotation. A HUD appears and shows the amount of open space in front of the player.
 
|Description=Moving to the edge of the play area causes time to freeze and locks the world to the player's rotation. A HUD appears and shows the amount of open space in front of the player.
 
|Pros=???
 
|Pros=???
|Cons=May cause simulator sickness
+
|Cons=???
 
|Examples=
 
|Examples=
 
|Creator=[[/u/qwv4851]]
 
|Creator=[[/u/qwv4851]]
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==Additional Information==
 
==Additional Information==
 +
Example: https://gfycat.com/SpottedPreciousKakapo
 +
 
This demo explores the idea of locomotion without controllers. Moving to the edge of the play area causes time to freeze and locks the world to the player’s rotation. Additionally, a HUD appears which shows the amount of open space in front of the player and also recommends a direction to turn in order to mitigate cord tangling.
 
This demo explores the idea of locomotion without controllers. Moving to the edge of the play area causes time to freeze and locks the world to the player’s rotation. Additionally, a HUD appears which shows the amount of open space in front of the player and also recommends a direction to turn in order to mitigate cord tangling.
  
 +
https://github.com/qwv4851/Movement
 
==Problems==
 
==Problems==
  

Latest revision as of 09:37, 3 January 2017

Information icon1.png This page is a stub, please expand it if you have more information.
World Rotator
350px
Information
Type Room-scale
Required Devices None
Description Moving to the edge of the play area causes time to freeze and locks the world to the player's rotation. A HUD appears and shows the amount of open space in front of the player.
Pros  ???
Cons  ???
Creator /u/qwv4851
World Rotator is a Locomotion Method.

Additional Information

Example: https://gfycat.com/SpottedPreciousKakapo

This demo explores the idea of locomotion without controllers. Moving to the edge of the play area causes time to freeze and locks the world to the player’s rotation. Additionally, a HUD appears which shows the amount of open space in front of the player and also recommends a direction to turn in order to mitigate cord tangling.

https://github.com/qwv4851/Movement

Problems

Solutions

References