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WebVR

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{{Platform Infobox
|image={{#ev:youtube|ZOaOYTOpwyM|350}}
|Type=[[Virtual Reality]]
|Subtype=
|Creator=
|Developer=[[Mozilla]], [[Google]]
|Manufacturer=
|Operating System=[[Windows]], [[Mac]], [[Android]]
|Browser=[[Firefox]], [[Chrome]]
|Devices=
|Release Date=
|Price=
|Website=http://mozvr.com/http://vr.chromeexperiments.com/
}}
==Introduction==[[WebVR]] is a [[Virtual Reality#Platforms|Virtual Reality Platform]] that allows the users to experience [[VR]] in their web browsers. WebVR content can be created with [[WebGL]], a Javascript API for rendering 3D graphics and [[#Developer Resources|various other frameworks]]. Currently WebVR is available for [[#Mozilla Firefox|Mozilla Firefox]], [[#Google Chrome|Google Chrome]], [[Microsoft Edge]], [[Samsung Internet]], [[Oculus Carmel]], [[Servo]], [[JanusVR]], [[LensVR]].__TOC__
==Browsers==
===Mozilla Firefox===
{{Main|MozVR}}
To view WebVR content, user needs to download Firefox Nightly with VR and WebVR Oculus Rift Enabler add-on and use an [[Oculus Rift (Platform)|Oculus Rift]].
===Google Chrome===
To view WebVR content, users needs to download [https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list Chromium with WebVR] by [[Brandon Jones]], a Chrome WebGL/WebVR developer at Google.
 
A different project, [http://vr.chromeexperiments.com/ Chrome Experiments], works with [[Google Cardboard]] only.
 
===Other Browsers===
[[Microsoft Edge]]
 
[[Samsung Internet]]
 
[[Oculus Carmel]]
 
[[Servo]]
 
[[JanusVR]]
 
[[LensVR]]
==Features==
[[Metaverse]]
 
==Developer Resources==
===A-Frame===
[[A-Frame]]<ref>https://aframe.io</ref> is MozVR's open source framework for creating WebVR worlds with markup. It is the easier way to get started with WebVR and is recommended for developers with limited experience with JavaScript.
 
===React VR===
[[React VR]] uses [[React]], a JavaScript library by [[Facebok]], to build VR websites and interactive 360 experiences.
 
===Three.js===
[[Three.js]] is the basis on which both A-Frame and React VR were built. If you are an experienced JavaScript developer, start right away with three.js. It will let you dive deeper into 3D, which will give you a better understanding of WebGL, WebVR, and WebAudio.
 
===Babylon.js===
[[Babylon.js]] is a JavaScript-based WebGL library similar to three.js. In v3.0 the developers added support for the WebVR 1.1 specification. The main difference is that Babylon.js was specifically created for game development with features like collision detection and antialiasing.
 
===WebVR Boilerplate===
[[WebVR Boilerplate]]<ref>https://github.com/borismus/webvr-boilerplate</ref> is the starting point for web-based VR experiences that work in both [[Google Cardboard]] and [[Oculus Rift (Platform)]].
 
===Vizor===
[[Vizor]]<ref>http://vizor.io/</ref> is a collaborative, user-friendly visual editor that lets anyone create and share their own VR experiences in a web browser.
 
===GLAM===
[[GLAM]]<ref>http://tparisi.github.io/glam/</ref> is a declarative language for 3D web content that combines the power of WebGL with a set of easy-to-use markup tags and style properties.
 
===SceneVR===
[[SceneVR]]<ref>http://www.scenevr.com/</ref> is a platform for creating virtual reality scenes using tools web developers are experienced with.
 
==References==
<references />
[[Category:Virtual Reality Platforms]]
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