Virtual Reality

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Revision as of 00:23, 16 September 2015 by Xinreality (talk | contribs) (Platforms)

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Virtual Reality or VR is a computer-simulated artificial world that can mimic the physical features of the environments in real life and in fantasy. In VR, all of our senses are fooled, temporarily, into believing that this artificial environment is real. The goal of a true VR experience is to create presence, the feeling of physically being somewhere else, being in another reality.

Virtual Reality is an interactive and immersive medium that can be utilized to create unique experiences that are unattainable elsewhere. VR has the power to transform games, films and other forms of media. Some enthusiasts call VR the "ultimate input/output device" or the "last medium" because any subsequent medium can be created within VR, using only software.

While Augmented Reality enhances the real world with digital content, Virtual Reality completely replaces the real world with a virtual one, creating a brand new digital environment for the users to explore.

Method

Head-mounted Display

VR is currently created by head-mounted displays (HMDs) such as the Oculus Rift. HMDs utilize rotational and positional tracking sensors and optical lenses to give the illusion that the user is physically inside the virtual world. To create the illusion, a display is placed very close to the users' eyes, covering their entire field of view. Two images that are very similar but have different perspectives are channeled into each of your eyes through a series of lenses. The headset tracks the movement of your head and changes the images shown on the display based on it. This process creates the sensation that users are located within the virtual environment. Users of these devices are not only able to experience the computer-simulated environments but also interact with them. Various input methods, from the traditional game controllers and keyboards to the futuristic hand gestures and voice commands, are available or under development.

Platforms

Oculus Rift

SteamVR

PlayStation VR

OpenVR

OSVR

WebVR

Devices

Popular VR Headsets:

DevicesRequiresDisplayResolutionRefresh RateField of ViewTrackingRotational TrackingPositional TrackingUpdate RateLatencyInputConnectivity
ANTVRPC
Xbox One
PlayStation 4
Smartphone
Aspherical lens1920 x 1080100° diagonal3DOFGyroscope
Magnetometer
Accelerometer
Transformable ControllerU2B (USB-2.4GHz and Bluetooth) module
Acer Windows Mixed Reality HeadsetPCDual LCD display2880 x 1440 (1440 x 1440 per eye)95 Degree Horizontal6DOFGyroscope
Accelerometer
Magnetometer
Inside-out trackingMotion to Photon: Less than 10msKeyboard/Mouse
Xbox One GamePad
Motion Controllers
HDMI
USB
Apple Vision ProDual Micro OLED4k per eye120 degreesHands
Eyes
Face
Legs?
Daydream ViewDaydream Ready Phones5 / 5.5 inch AMOLED (Pixel / Pixel XL)1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL)60 Hz90° (nominal)3DOFAccelerator
Gyrometer
Proximity
NoneRotational: 1000 Hz
High accuracy
Daydream Controller
FOVEPC5.8 inch low persistence OLED2560 x 144060 - 90 Hz100°Eye TrackingIMUTheir own systemEye Tracking: 120 FPSUSB 3.0
Display port
3.5mm headphone port
Figment VRDepends on the smartphoneDepends on the smartphone3DOFIMUs in SmartphoneNone
Google CardboardSmartphoneDepends on the smartphoneDepends on the smartphone3DOFIMUs in SmartphoneNone
HP Reverb G2Dual LCD 2.89’’ diagonal with Pulse Backlight technology2160 x 2160 pixels per eye90Hz~114 degrees
Fresnel-Aspherical
6DOF
Inside/out
HP Reverb G2 ControllersUSB 3.0 type C
BlueTooth
HTC VivePCDual Panel2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)6DOFGyroscope
Accelerometer
Laser Position Sensor
Base StationsRotational: 1000Hz
Positional: 60Hz
7ms (no load)
15ms (medium load)
Motion to Photon
Controllers in both hands2 HDMI ports
2 USB ports
1 headphone jack
HTC Vive Developer EditionsPCDual Panel2160 x 1200
1080 x 1200 per eye
90 Hz110° (diagonal)6DOFGyroscope
Accelerometer
Laser Position Sensor
Base Stations????Controllers in both hands2 HDMI ports
2 USB ports
1 headphone jack
HTC Vive ProPCDual Panel2880 x 1600 (1440 x 1600 per eye)110° (diagonal)6DOFGyroscope
Accelerometer
Laser Position Sensor
Base StationsRotational: TBC
Positional: TBC
Motion to Photon
TBC
Controllers in both handsDisplayPort 1.2
USB-C 3.0 port
Bluetooth (Version TBD) (TBD: 1 headphone jack???)
Impression PiSmartphoneDepends on smartphoneDepends on the smartphone6 DOFIMU BoardIMU Board
Infared Cameras?
IR Projector?
LG 360 VRLG G51.88" IPS LCD x 2 EA
920 x 720 per Eye
639 ppi Real RGB
960x720 pixels at 693ppi (per eye)60HzMotion to Photon: over 50ms
Lenovo Windows Holographic HMDPC1440x1440-pixel OLED displayInside-out TrackingTwo CamerasInput DevicesHDMI and USB Connectors
Meta Quest 2IPS LCD1832 x 1920 per eye72Hz
90 Hz
90° (estimated)6DOFGyroscope
Accelerometer
Oculus InsightRotational: 1000Hz
Positional: 60Hz
Motion to Photon: less than 5msRedesigned Oculus TouchOculus Link
USB-C
OSVR HDK1PC5.5 inch LCD (1.0)
5.5 inch low-persistence OLED (1.1 - 1.3)
1920 x 1080
960 x 1080 per eye
60 Hz (1.0 - 1.2)
120 Hz (1.3)
100° (nominal)
90° (H and V)
3DOF
6DOF
Gyroscope
Accelerometer
Magnetometer
IR-LED faceplate and External Infrared CameraPositional: 100 Hz
Rotational: 400Hz
??Leap Motion VR
Gamepads
Mouse and Keyboard
1 external and 2 internal USB 3.0 ports
OSVR HDK2PC5.5 inch OLED2160 x 1200 (1080 x 1200 per eye)110 degrees3DOF
6DOF
Gyroscope
Accelerometer
Magnetometer
???Rotational: 400Hz
Positional: 100 Hz
?????1 external and 2 internal USB 3.0 ports
Oculus QuestOLED1440×1600 per eye72Hz96°×94° (estimated)(ref 5)6DOFGyroscope
Accelerometer
Oculus InsightOculus Touch Controllers
Controller-free Hand Tracking
Oculus Link
USB-C
Oculus RiftPCDual OLED Panels2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)6DOFGyroscope
Accelerometer
Magnetometer
Oculus SensorRotational: 1000Hz
Positional: 60Hz
Motion to Photon: less than 5msXbox One controller
Oculus Touch
Oculus Remote
HDMI
USB
Oculus Rift DK1PC7 inch LCD1280 x 800
640 x 800 per eye
110° (Nominal)3DOFGyroscope
Accelerometer
Magnetometer
NoneRotational: 1000 HzTracking: 2ms
End-to-end: 50-60ms
Oculus Rift DK2PC5.7 inch OLED (PenTile)1920 x 1080
960 x 1080 per eye
75 Hz
72 Hz
100° (nominal)6DOFGyroscope
Accelerometer
Magnetometer
Separate Camera
Near Infrared CMOS Sensor
Rotational: 1000 Hz
Positional: 60 Hz
~30 msUSB
HDMI
Oculus Rift SLCD1280×1440 per eye80Hz6DOFOculus InsightOculus TouchHeadset cable required
Oculus Santa CruzInside-out trackingInput Devices1 HDMI
2 USB 3.0 Ports
Pico G23K LCD
Blue ray reduction
2880 x 160090Hz
615 ppi
101 degrees3DOF1 3DOF ControllerN/A
Pico Neo 24k
Single LCD panel
1
920 × 2
160 per eye
75Hz101 degrees
Fresnel
6DOF
Inside/out
Electromagnetic
2 Pico Neo ControllersN/A
Pico Neo 3 Pro4k
3664 x 1920 LCD
5.5"
PPI 773
72/90Hz98 degrees
Fresnel
6DOF
Inside-out tracking
2
Updated Pico Neo Controllers
Displayport
Pico Neo CVDual 1.5K AMOLED1500 x 1500 pixels/eye90Hz102 degrees6 Degrees of Freedom (6DoF)
Pimax 8KCustom low-latency LCD screen8K (4K for each eye)Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp)200-degree FOVGesture Tracking (optional)Yes18ms (Low MTP Latency)
PlayStation VRPlayStation 45.7 inch OLED1920 x 1080
960 x 1080 per eye
90 Hz100°6DOFAccelerometer
Gyroscope
PlayStation Camera?Less than 18msDualShock 4 Wireless Controller
PlayStation Move Motion Controller
PlayStation VR Aim
HDMI
USB
Project Alloy
Samsung Gear VR (2015/2016)All Samsung Smartphones 2015 and newer5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440
1280 x 1440 per eye
60 Hz96° (nominal)3DOFAccelerator
Gyrometer
Proximity
NoneRotational: 1000 Hz
High accuracy
Motion to Photon: Less than 6 msTouchpad
Back Button
Volume Key
Focus adjustment wheel
MicroUSB to the smartphone
Samsung Gear VR Innovator EditionGalaxy Note 4
Galaxy S6
Galaxy S6 Edge
5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440
1280 x 1440 per eye
60 Hz Low-persistence96° (nominal)3DOFAccelerator
Gyroscope
Magnetometer
NoneRotational: 1000 Hz
High accuracy
Motion to Photon: Less than 20 msTouch Pad
Back Button
Volume Key
MicroUSB to the smartphone
StarVRPCDual 5.5" LCD Quad HD Displays5120 x 1440 (2560 x 1440 per eye)210° (horizontal)
130° (vertical)
6DOFGyroscope
Accelerometer
Magnetometer
External optical sensor with fiducial markers
Sulon QPCOLED2560x1440 pixelsDual noise-suppressing embedded microphones
Gamepads
Controllers compatible with Windows 10
Mouse and Keyboard
Bluetooth 4.0
Wi-Fi 802.11ac
Valve Index1440x1600 RGB LCDs80/90/120/144Hz~120-130 degreesValve Index ControllersUSB 3.0
DisplayPort 1.2
Wearality SkySmartphoneDepends on smartphoneDepends on smartphone150°3DOFIMUs in SmartphoneNone
  • To make changes to the table, please edit the the infobox of the corresponding device. See Template:Device Infobox for reference.

Accessories

Input Devices

Apps

VR Apps

History

Timeline