Difference between revisions of "VRWorks"

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==Features==
 
==Features==
'''[[VR SLI]]''' - increases the performance of [[VR Apps]] by assigning 1 or more [[GPU]]s to each eye when [[stereo rendering]] (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.
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'''[[VR SLI]]''' - increases the performance of [[VR Apps]] by assigning 1 or more [[GPU]]s to each eye when [[stereo rendering]] (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
  
 
'''[[Multi-resolution shading]]''' -  
 
'''[[Multi-resolution shading]]''' -  
  
 
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==References==
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<references />
  
 
[[Category:Technology]]
 
[[Category:Technology]]

Revision as of 20:02, 30 June 2015

Gameworks VR is a suite of virtual reality technologies developed by Nvidia to tackle high-performance VR rendering. It contains a set of APIs, libraries and features that enable both hardware manufacturers and software developers to create ideal VR experiences.

Features

VR SLI - increases the performance of VR Apps by assigning 1 or more GPUs to each eye when stereo rendering (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the HMD. It allows the app to have higher fps or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.[1]

Multi-resolution shading -

References

  1. https://developer.nvidia.com/virtual-reality-development