The Stanford Ocean Acidification Experience

Information icon1.png This page is a stub, please expand it if you have more information.
The Stanford Ocean Acidification Experience
The stanford ocean acidification experience1.jpg
Information
VR/AR VR
Developer Jeremy Bailenson, Shawnee Baughman, Elise Ogle, Tobin Asher, Bireswar Laha, Cody Karutz
Publisher Virtual Human Interaction Lab
Platform SteamVR
Device HTC Vive
Operating System Windows
Type Software
Genre Education
Input Device Tracked motion controllers
Play Area Room-Scale
Language English
Review Mixed
Release Date Oct 17, 2016
Price Free
App Store Steam
Website http://vhil.stanford.edu/soae
Infobox Updated 10/20/2016
The Stanford Ocean Acidification Experience is a VR App.

Contents

Description

Most people have never heard of ocean acidification—the process by which the ocean becomes more acidic as it absorbs carbon dioxide (CO2) that has been emitted into the atmosphere. Visualizing the impact to marine is challenging. As a solution, Stanford researchers have produced a virtual underwater ecosystem to allow you to observe firsthand what coral reefs are expected to look like by the end of the century if we do not curb our CO2 emissions.

With funding from the Gordon and Betty Moore Foundation and the Stanford Woods Institute for the Environment, Stanford researchers have designed an educational experience that makes the impossible possible: watch the ocean absorb invisible CO2 molecules, a coral reef degrade and marine life disappear as the ocean acidifies. Each step in the journey is based on decades of marine science research.

For more information about ocean acidification and learning in Virtual Reality, here are some additional resources:

COMMUNITY DYNAMICS AND ECOSYSTEM SIMPLIFICATION IN A HIGH-CO2 OCEAN: http://www.pnas.org/content/110/31/12721.full.pdf

THE USE OF IMMERSIVE VIRTUAL REALITY IN THE LEARNING SCIENCES - DIGITAL TRANSFORMATIONS OF TEACHERS, STUDENTS, AND SOCIAL CONTEXT: http://vhil.stanford.edu/mm/2008/bailenson-IVE-learning.pdf

EXPERIENCING NATURE - EMBODYING ANIMALS IN IMMERSIVE VIRTUAL ENVIRONMENTS INCREASES INCLUSION OF NATURE IN SELF AND INVOLVEMENT WITH NATURE: http://vhil.stanford.edu/mm/2016/08/ahn-jcmc-experiencing-nature.pdf

NATIONAL OCEANIC AND ATMOSPHERIC ASSOCIATION (NOAA) INFORMATION: http://pmel.noaa.gov/co2/story/Ocean+Acidification

Features

System Requirements

Windows

Minimum

  • OS: 8+
  • Processor: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 980
  • Storage: 800 MB available space

Setup Instructions

This VR game requires a play area of at least 2.5m x 2.5m.

Images and Videos