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  • ...tion that users are located within the virtual environment. Users of these devices are not only able to experience the computer-simulated environments but als ...ack your hands and rest of your body through various [[Input Devices|input devices]].
    19 KB (2,854 words) - 18:20, 8 June 2023
  • ...nted display]] developed by [[Technical Illusions]]. Similar to other [[AR Devices]], castAR projects 3D renderings onto physical surfaces. To create 3D image ...rns the glasses into a [[head-mounted display]] similar to many other [[VR Devices]].
    6 KB (885 words) - 04:40, 4 February 2016
  • *Unified tracking support for all PS VR and Input devices such as the HMD, [[DualShock 4]], [[Move]] and [[Move Navigation]]. *Multiple devices are tracked in the same coordinate space in any combination.
    7 KB (1,054 words) - 01:25, 17 June 2020
  • |Devices=[[Magic Leap One]] ...the traditional stereoscopic 3D technology used in movies and other [[VR]] devices such as [[Oculus Rift]]. Dynamic digitized lightfield signal does not trick
    4 KB (644 words) - 04:12, 24 December 2017
  • ...hysical barriers as they experience the virtual content. The first working prototype was introduced at CES 2016 with the announcement of HTC's second Vive devel ...ts and the representation of such objects in virtual reality environments; Devices used for the detection and measurement of physical objects and the represen
    6 KB (981 words) - 11:57, 2 August 2017
  • ...> Ziegler, E. (2010). Real-time markerless tracking of objects on mobile devices. Bachelor Thesis, University of Koblenz and Landau</ref> ...Mixed Reality Headset]] (Figure 3). [[Oculus]] has announced a markerless prototype called Santa Cruz, and Qualcomm’s 835 reference headset is designed to he
    12 KB (1,692 words) - 21:39, 24 July 2017
  • [[File:F2Ak4iE.jpg|thumbnail|Figure 2. Early [[Lighthouse]] prototype, an inside-out tracking system with 2-dimensional barcodes as [[fiducial ma ==Devices using Inside-out tracking==
    5 KB (659 words) - 12:15, 6 July 2020
  • [[File:F2Ak4iE.jpg|thumbnail|Early [[Lighthouse]] prototype, an [[inside-out tracking]] system with QR codes as [[fiducial markers]].]] ...ucial markers are used for [[positional tracking]] of [[HMD]]s and [[Input Devices]]. Fiducial markers can be utilized in both [[inside-out tracking]] and [[o
    1 KB (161 words) - 05:59, 11 July 2015
  • ...ontrollers, and two base [[Beacons|laser-tracking stations]]. All of these devices work in tandem to provide users with a very realistic and accurate [[VR]] e The latest version of HTC Vive prototype controllers operates completely wirelessly, have no problems dealing with [
    5 KB (698 words) - 09:50, 22 May 2017
  • ...AR glasses]] are designed for enterprise users, not average consumers. The prototype was revealed at the Consumer Electronics Show in January 2016 and scheduled ...ore than 80 employees. R-7 Smartglasses was announced on June 9, 2015, the prototype was revealed in January 2016, it is scheduled to ship in Q2 2016.<ref name=
    6 KB (853 words) - 19:32, 9 May 2017
  • ...esigned to be the [[Input Devices|input device]] for Samsung’s mobile VR devices such as the [[Gear VR]]. Rink was revealed to the public during the Consume ...requires a tracking module that is placed on top of the [[Virtual Reality Devices|VR headset]]. The module houses sensors which communicate with the controll
    4 KB (614 words) - 20:47, 21 January 2016
  • ...00cm) and weigh 165lbs (75kg). Not only should it be more compact than the prototype, but its durability should increase thanks to the use of aviation-grade alu [[Category:Devices]] [[Category:Input Devices]]
    4 KB (582 words) - 03:20, 7 February 2016
  • The latest prototype of Manus VR is made from c, which is a hygienic sports fabric that is also [[Category:Devices]] [[Category:Input Devices]]
    4 KB (498 words) - 18:47, 24 April 2016
  • ...r walking), and as such are not good candidates for advancement beyond the prototype stage <ref name=”2”></ref> <ref name=”4”> Steinicke, F., Bruder, G. ...tween real and virtual movements that make the body function as an [[Input Devices|input device]], provides users with a rich spatial-sensory feedback that re
    11 KB (1,683 words) - 00:18, 14 August 2016
  • |image=[[File:Oculus Santa Cruz Prototype.jpg|400px]] |Subtype=Standalone Headset Prototype
    6 KB (897 words) - 21:48, 4 November 2017
  • ...com/2013/07/refocus-your-eyes-nvidia-presents-near-eye-light-field-display-prototype/</ref>. Near-eye light field displays must independently render light rays ...E-LF prototype.png|thumb|Figure 2. NVIDIA’s near-eye light field display prototype (image: Lanman and Luebke, 2013)]]
    14 KB (2,024 words) - 03:56, 13 April 2017
  • ...gnals Lenovo’s entry into the [[VR]] market. During the unveiling of the prototype precious little was revealed about the new [[VR headset]] which is still be The exact weight of the prototype that was shown at CES 2017 is not known, but Lenovo says the end product wh
    6 KB (929 words) - 22:16, 4 November 2017
  • ...demo of Intel Alloy HMD headset, there are many unanswered questions. The prototype will become a fully functional product by the end of 2017 that much is clea [[Category:Devices]] [[Category:Virtual Reality Devices]] [[Category:Prototypes]]
    5 KB (839 words) - 03:39, 25 September 2017
  • ...]] (VR) headsets for the [[Windows 10 VR]], and one of the first to have a prototype ready for testing. The [[VR Headsets|VR headset]] takes advantage of the [[ [[Category:Devices]] [[Category:Virtual Reality Devices]]
    15 KB (2,228 words) - 14:45, 21 June 2020
  • ...n the virtual reality ([[VR]]) business. It allows for a [[Virtual Reality Devices|device]] manufacturer to build a [[VR headset]] powered by Windows 10. Micr ...user to more easily move around has he experiences the virtual worlds. The devices will sell for $300 and unlike other VR headsets such as the [[Oculus Rift]]
    12 KB (1,658 words) - 07:45, 27 June 2019

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