Tilt Brush

2,281 bytes added, 05:05, 16 November 2016
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Currently users can create art works on the [[PC]] then view them through the [[Tiltbrush Gallery]] [[app]] on the [[Google Cardboard]].
<strong>Tilt Brush</strong> lets you paint in 3D space with virtual reality. Unleash your creativity with three-dimensional brush strokes, stars, light, and even fire. Your room is your canvas. Your palette is your imagination. The possibilities are endless.
 ==FeaturesGuide==There’s a lot available in Tilt Brush and a lot of it can be overwhelming when you first load into the software for the first time, so hopefully this guide will highlight a couple of areas that should help new users and players get to grips with Tilt Brush a little faster. '''Don’t be afraid to use the undo button''' When you first start, you’re bound to make numerous mistakes, and if you’re a perfectionist then you should make as much use of it as you feel you need. All it will do is remove the previous addition that you’ve made to your artwork, no matter how small or insignificant. You can keep making quick changes and undoing them as you see fit, and it saves you having to awkwardly fiddle around with the eraser tool to get it to how you would like it afterwards. '''Zoom in and out when you need to add more detail''' The great thing about Tilt Brush is that you can zoom in and out on your piece of artwork by “pinching” with the Vive controllers that you’re provided with. Doing this allows you free roam of your creation and you can look around the entirety of its 3D environment to see any additions or details that you’d like to make that you originally didn’t notice or couldn’t see. I tell you what, it’s much nicer than having to press your nose to the paper and squint in the hopes of seeing what you need to improve or change. '''Alternate between colours to get the shading you so desire''' Tilt Brush doesn’t exactly have the greatest shading and lighting for your creations to come to life and pop that little bit more. For example, instead of exclusively using grey, alternate between a light and darker grey to give the resemblance of shining/darker metal. It isn’t a perfect solution, but it’s a great way to simulate lighting and shadows in an engine that doesn’t allow them or doesn’t do them quite as well as some other software and tools. Ultimately, though, the best way to get better and more experienced at Tilt Brush is to play around with it yourself and to get a feeling with everything you have at your disposal. There’s absolutely no way you can completely mess up when playing Tilt Brush, so you might as well just go out there, put these tips to the test, and have a jolly good time!
==System Requirements==

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