https://xinreality.com/mediawiki/index.php?title=Snap_N%27Motion&feed=atom&action=history
Snap N'Motion - Revision history
2024-03-28T15:59:42Z
Revision history for this page on the wiki
MediaWiki 1.27.0
https://xinreality.com/mediawiki/index.php?title=Snap_N%27Motion&diff=19044&oldid=prev
Neo222 at 00:34, 31 December 2016
2016-12-31T00:34:40Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:34, 31 December 2016</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Creator=<del class="diffchange diffchange-inline">???</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Creator=<ins class="diffchange diffchange-inline">[[RetroPlayGamerTV]]</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Snap N'Motion]] is a [[Locomotion Method]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Snap N'Motion]] is a [[Locomotion Method]].</div></td></tr>
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Neo222
https://xinreality.com/mediawiki/index.php?title=Snap_N%27Motion&diff=19043&oldid=prev
Neo222 at 00:34, 31 December 2016
2016-12-31T00:34:15Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:34, 31 December 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Locomotion Infobox</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Locomotion Infobox</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|image={{#ev:youtube|QxNfZh-bCN8|<del class="diffchange diffchange-inline">300|right|Snap N'Motion demonstration</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|image={{#ev:youtube|QxNfZh-bCN8|<ins class="diffchange diffchange-inline">350</ins>}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Type=<del class="diffchange diffchange-inline">[[Seated]], [[Standing]], </del>[[Room-scale]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Type=[[Room-scale]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Required Devices=<del class="diffchange diffchange-inline">???</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Required Devices=<ins class="diffchange diffchange-inline">None</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Description=<del class="diffchange diffchange-inline">???</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Description= <ins class="diffchange diffchange-inline">When the player is about to hit a wall in real life, the character in VR instantly turns 180 degrees (face backwards). It forces the player to turn around in real life in order to move forward again.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Pros=Room-scale VR experience with limited physical space.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Pros=Room-scale VR experience with limited physical space.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Cons=Constantly changing directions can be disorientating and unnatural.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Cons=Constantly changing directions can be disorientating and unnatural.</div></td></tr>
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Neo222
https://xinreality.com/mediawiki/index.php?title=Snap_N%27Motion&diff=18996&oldid=prev
Bnx2212: Created page with "{{stub}} {{Locomotion Infobox |image={{#ev:youtube|QxNfZh-bCN8|300|right|Snap N'Motion demonstration}} |Type=Seated, Standing, Room-scale |Required Devices=??? |De..."
2016-12-29T06:50:14Z
<p>Created page with "{{stub}} {{Locomotion Infobox |image={{#ev:youtube|QxNfZh-bCN8|300|right|Snap N'Motion demonstration}} |Type=<a href="/wiki/Seated" title="Seated">Seated</a>, <a href="/wiki/Standing" title="Standing">Standing</a>, <a href="/mediawiki/index.php?title=Room-scale&action=edit&redlink=1" class="new" title="Room-scale (page does not exist)">Room-scale</a> |Required Devices=??? |De..."</p>
<p><b>New page</b></p><div>{{stub}}<br />
{{Locomotion Infobox<br />
|image={{#ev:youtube|QxNfZh-bCN8|300|right|Snap N'Motion demonstration}}<br />
|Type=[[Seated]], [[Standing]], [[Room-scale]]<br />
|Required Devices=???<br />
|Description=???<br />
|Pros=Room-scale VR experience with limited physical space.<br />
|Cons=Constantly changing directions can be disorientating and unnatural.<br />
|Examples=???<br />
|Creator=???<br />
}}<br />
[[Snap N'Motion]] is a [[Locomotion Method]].<br />
<br />
==Additional Information==<br />
Snap N'Motion allows the user to travel long distances in VR with very small play space in real life. When the player is about to hit a wall in real life, the character in VR instantly turns 180 degrees (face backwards). It forces the player to turn around in real life in order to move forward again. Additional orientation walls in VR helps to guide the player.<br />
*It is more a room-scale VR experience.<br />
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==Problems==<br />
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==Solutions==<br />
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==References==<br />
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[[Category:Locomotion Methods]]</div>
Bnx2212