Difference between revisions of "Snap N'Motion"

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(Created page with "{{stub}} {{Locomotion Infobox |image={{#ev:youtube|QxNfZh-bCN8|300|right|Snap N'Motion demonstration}} |Type=Seated, Standing, Room-scale |Required Devices=??? |De...")
 
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|image={{#ev:youtube|QxNfZh-bCN8|300|right|Snap N'Motion demonstration}}
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|image={{#ev:youtube|QxNfZh-bCN8|350}}
|Type=[[Seated]], [[Standing]], [[Room-scale]]
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|Type=[[Room-scale]]
|Required Devices=???
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|Description=???
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|Description= When the player is about to hit a wall in real life, the character in VR instantly turns 180 degrees (face backwards). It forces the player to turn around in real life in order to move forward again.
 
|Pros=Room-scale VR experience with limited physical space.
 
|Pros=Room-scale VR experience with limited physical space.
 
|Cons=Constantly changing directions can be disorientating and unnatural.
 
|Cons=Constantly changing directions can be disorientating and unnatural.

Revision as of 00:34, 31 December 2016

Information icon1.png This page is a stub, please expand it if you have more information.
Snap N'Motion
Information
Type Room-scale
Required Devices None
Description When the player is about to hit a wall in real life, the character in VR instantly turns 180 degrees (face backwards). It forces the player to turn around in real life in order to move forward again.
Pros Room-scale VR experience with limited physical space.
Cons Constantly changing directions can be disorientating and unnatural.
Creator  ???
Examples  ???
Snap N'Motion is a Locomotion Method.

Additional Information

Snap N'Motion allows the user to travel long distances in VR with very small play space in real life. When the player is about to hit a wall in real life, the character in VR instantly turns 180 degrees (face backwards). It forces the player to turn around in real life in order to move forward again. Additional orientation walls in VR helps to guide the player.

  • It is more a room-scale VR experience.

Problems

Solutions

References