Difference between revisions of "Simulator sickness"

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m (Shadowdawn moved page Motion Sickness to Simulator Sickness)
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'''Motion Sickness''' or '''Simulator Sickness''' is the feeling of dizziness, headache, nausea, vomiting and other discomforts when using a [[VR]] or [[AR]] device. In [[virtual reality]], Motion Sickness is caused by the discrepancies between the motion perceived from the screen of [[HMD]] and the actual motion of the user's head and body. In other words motion sickness from VR is developed when what our eyes see does not match how our heads move. Even minute discrepancy can cause these unpleasant sensations. Motion Sickness is one of the major problems to the wide adoption of [[Virtual Reality]]. As hardware and software improve, [[VR Devices]] hope to reduce and eventually eliminate Motion Sickness.
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Simulator Sickness is a type of Motion Sickness that occurs when using [[VR]] and [[AR]] devices. The symptoms of simulator sickness are dizziness, headache, nausea, vomiting and other discomforts. Simulator Sickness occurs when the VR devices fails to completely fool our vestibular system, the sensory system responsible for balance and spatial orientation. It is caused by the discrepancies between the motion perceived from the screen of [[HMD]] and the actual motion of the user's head and body. In other words simulator sickness from VR is developed when what our eyes see does not match how our heads move. Even minute discrepancy can cause these unpleasant sensations. Simulator sickness is one of the major problems to the wide adoption of [[Virtual Reality]]. As hardware and software improve, [[VR Devices]] hope to reduce and eventually eliminate simulator sickness.
  
[[Gabe Newell]] from [[Valve]] has claimed that its [[HTC Vive]], unveiled in GDC 2015, is the first [[VR Device]] that has eliminated motion sickness from its users. HTC Vive has [[Lighthouse Motion Tracking]] system that utilizes lasers to improve the accuracy of the head tracking to under 1/10 of a degree.
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[[Gabe Newell]] from [[Valve]] has claimed that its [[HTC Vive]], unveiled in GDC 2015, is the first [[VR Device]] that has eliminated simulator sickness from its users. HTC Vive has [[Lighthouse Motion Tracking]] system that utilizes lasers to improve the accuracy of the head tracking to under 1/10 of a degree.
  
  
 
[[Category:Terms]]
 
[[Category:Terms]]

Revision as of 00:57, 2 April 2015

Simulator Sickness is a type of Motion Sickness that occurs when using VR and AR devices. The symptoms of simulator sickness are dizziness, headache, nausea, vomiting and other discomforts. Simulator Sickness occurs when the VR devices fails to completely fool our vestibular system, the sensory system responsible for balance and spatial orientation. It is caused by the discrepancies between the motion perceived from the screen of HMD and the actual motion of the user's head and body. In other words simulator sickness from VR is developed when what our eyes see does not match how our heads move. Even minute discrepancy can cause these unpleasant sensations. Simulator sickness is one of the major problems to the wide adoption of Virtual Reality. As hardware and software improve, VR Devices hope to reduce and eventually eliminate simulator sickness.

Gabe Newell from Valve has claimed that its HTC Vive, unveiled in GDC 2015, is the first VR Device that has eliminated simulator sickness from its users. HTC Vive has Lighthouse Motion Tracking system that utilizes lasers to improve the accuracy of the head tracking to under 1/10 of a degree.