Difference between revisions of "Resources Directory"
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− | = | + | <includeonly>=</includeonly>==Hardware & User Experience==<includeonly>=</includeonly> |
− | ==Hardware & User Experience== | ||
* User Experience (UX) | * User Experience (UX) | ||
** [[https://www.reddit.com/r/VRUI/ /r/VRUI]] | ** [[https://www.reddit.com/r/VRUI/ /r/VRUI]] | ||
** [[http://www.uxofvr.com/ The User Experience of Virtual Reality]] | ** [[http://www.uxofvr.com/ The User Experience of Virtual Reality]] | ||
− | ==Engine-specific== | + | <includeonly>=</includeonly>==Engine-specific==<includeonly>=</includeonly> |
− | ===Unreal Engine 4=== | + | <includeonly>=</includeonly>===Unreal Engine 4===<includeonly>=</includeonly> |
* [[https://www.youtube.com/user/UnrealDevelopmentKit Unreal Engine YouTube Channel]], full of tutorials, announcements, and stream recordings | * [[https://www.youtube.com/user/UnrealDevelopmentKit Unreal Engine YouTube Channel]], full of tutorials, announcements, and stream recordings | ||
* [[https://forums.unrealengine.com/ Unreal forums]], and the [[https://forums.unrealengine.com/forumdisplay.php?27-VR-Development Unreal VR development forum]] | * [[https://forums.unrealengine.com/ Unreal forums]], and the [[https://forums.unrealengine.com/forumdisplay.php?27-VR-Development Unreal VR development forum]] | ||
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** [[https://www.youtube.com/playlist?list=PLrfSN3w5WCJXuhHh_Zx23W5Ra9kbzbIhq Creating a VR Space Combat Sim Without Code in UE4]] | ** [[https://www.youtube.com/playlist?list=PLrfSN3w5WCJXuhHh_Zx23W5Ra9kbzbIhq Creating a VR Space Combat Sim Without Code in UE4]] | ||
− | ===Unity=== | + | <includeonly>=</includeonly>===Unity===<includeonly>=</includeonly> |
* [[https://www.youtube.com/user/Unity3D/videos Unity3d Videos]] on YouTube, featuring many tutorials and panels | * [[https://www.youtube.com/user/Unity3D/videos Unity3d Videos]] on YouTube, featuring many tutorials and panels | ||
* [[https://forum.unity3d.com/ Unity forums]], and the [[https://forum.unity3d.com/forums/virtual-reality.80/ Unity VR forum]] | * [[https://forum.unity3d.com/ Unity forums]], and the [[https://forum.unity3d.com/forums/virtual-reality.80/ Unity VR forum]] | ||
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** [[http://www.dreamincode.net/forums/forum/84-c/ Discussion forum for learning C#]] at Dream.In.Code | ** [[http://www.dreamincode.net/forums/forum/84-c/ Discussion forum for learning C#]] at Dream.In.Code | ||
− | ==3D Models and Art Assets== | + | <includeonly>=</includeonly>==3D Models and Art Assets==<includeonly>=</includeonly> |
− | ====3D Models==== | + | <includeonly>=</includeonly>===3D Models===<includeonly>=</includeonly> |
* [[http://www.turbosquid.com/ TurboSquid]] 3D modelling community | * [[http://www.turbosquid.com/ TurboSquid]] 3D modelling community | ||
* [[https://sketchfab.com/ Sketchfab]] 3D modelling community | * [[https://sketchfab.com/ Sketchfab]] 3D modelling community | ||
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* [[http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=10 OpenGameArt]] has a trove of mixed-quality 3D models free for use. | * [[http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=10 OpenGameArt]] has a trove of mixed-quality 3D models free for use. | ||
* [[https://nasa3d.arc.nasa.govmodels/ NASA's 3D Resources]] gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web. | * [[https://nasa3d.arc.nasa.govmodels/ NASA's 3D Resources]] gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web. | ||
− | ====Texture Mapping==== | + | <includeonly>=</includeonly>===Texture Mapping===<includeonly>=</includeonly> |
* [[http://wiki.polycount.com/wiki/Normal_Map_Technical_Details Normal Map Technical Details]] at the Polycount Wiki | * [[http://wiki.polycount.com/wiki/Normal_Map_Technical_Details Normal Map Technical Details]] at the Polycount Wiki | ||
* [[https://www.reddit.com/r/learnVRdev/comments/4of3kj/texture_maps_explained_an_introduction_to_pbr/ Texture Maps Explained: Physically-Based Rendering Workflow]] | * [[https://www.reddit.com/r/learnVRdev/comments/4of3kj/texture_maps_explained_an_introduction_to_pbr/ Texture Maps Explained: Physically-Based Rendering Workflow]] | ||
− | ==Audio== | + | <includeonly>=</includeonly>==Audio==<includeonly>=</includeonly> |
* [[https://developer3.oculus.com/documentation/audiosdk/latest/ Oculus's Introduction to VR Audio]] | * [[https://developer3.oculus.com/documentation/audiosdk/latest/ Oculus's Introduction to VR Audio]] | ||
* [[http://www.audacityteam.org/ Audacity]] a free, simple-yet-powerful audio editor | * [[http://www.audacityteam.org/ Audacity]] a free, simple-yet-powerful audio editor | ||
* For stock audio, check out [[http://freesound.org/ The Free Sound Project]], the [[http://www.sonniss.com/gameaudiogdc2016/ #GameAudioGDC Bundle]], and the [[https://developer3.oculus.com/downloads/audio/1.0/Oculus_Audio_Pack_1/ Oculus Audio Pack]] | * For stock audio, check out [[http://freesound.org/ The Free Sound Project]], the [[http://www.sonniss.com/gameaudiogdc2016/ #GameAudioGDC Bundle]], and the [[https://developer3.oculus.com/downloads/audio/1.0/Oculus_Audio_Pack_1/ Oculus Audio Pack]] | ||
− | ==Mobile Development== | + | <includeonly>=</includeonly>==Mobile Development==<includeonly>=</includeonly> |
* [[https://developer.nvidia.com/codeworks-android Nvidia AndroidWorks]] provides all the SDKs needed to port a Unity or UE4 application to Android | * [[https://developer.nvidia.com/codeworks-android Nvidia AndroidWorks]] provides all the SDKs needed to port a Unity or UE4 application to Android | ||
* [[https://developer.android.com/studio/index.html#top Android Studio]] is Android's all-in-one-suite for developing Android applications, and is useful for debugging and many development tasks. It also fulfills required SDKs. | * [[https://developer.android.com/studio/index.html#top Android Studio]] is Android's all-in-one-suite for developing Android applications, and is useful for debugging and many development tasks. It also fulfills required SDKs. | ||
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* [[https://developers.google.com/vr/daydream/overview Google Daydream Developer Overview]] | * [[https://developers.google.com/vr/daydream/overview Google Daydream Developer Overview]] | ||
− | ==Additional VR/AR Platforms== | + | <includeonly>=</includeonly>==Additional VR/AR Platforms==<includeonly>=</includeonly> |
− | ====Web VR==== | + | <includeonly>=</includeonly>===Web VR===<includeonly>=</includeonly> |
* [[https://vr.chromeexperiments.com/ Google web tools]] | * [[https://vr.chromeexperiments.com/ Google web tools]] | ||
* [[https://aframe.io/ Mozilla A-Frame]] | * [[https://aframe.io/ Mozilla A-Frame]] | ||
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* '''Projects:''' | * '''Projects:''' | ||
** [[http://vrlab-brussels.info/wiki/ThirdWorkshopQuest/ThirdWorkshopQuest WorkshopQuest]], an online app that teaches core concepts of WebVR dev. From [[http://vrlab-brussels.info/wiki/Main/WhatIsVRLabBrussels VR.Lab Brussels]] | ** [[http://vrlab-brussels.info/wiki/ThirdWorkshopQuest/ThirdWorkshopQuest WorkshopQuest]], an online app that teaches core concepts of WebVR dev. From [[http://vrlab-brussels.info/wiki/Main/WhatIsVRLabBrussels VR.Lab Brussels]] | ||
− | ====Other==== | + | <includeonly>=</includeonly>===Other===<includeonly>=</includeonly> |
* [[https://community.leapmotion.com/ Leap Motion forum]], and their [[https://community.leapmotion.com/c/development development forum]] | * [[https://community.leapmotion.com/ Leap Motion forum]], and their [[https://community.leapmotion.com/c/development development forum]] | ||
* [[https://medium.com/@LeapMotion/vr-design-best-practices-bb889c2dc70#.3t64dp1lb Leap Motion best practices guide]], generally useful for studying user experience | * [[https://medium.com/@LeapMotion/vr-design-best-practices-bb889c2dc70#.3t64dp1lb Leap Motion best practices guide]], generally useful for studying user experience |
Revision as of 13:08, 4 January 2017
Contents
Hardware & User Experience
- User Experience (UX)
Engine-specific
Unreal Engine 4
- [Unreal Engine YouTube Channel], full of tutorials, announcements, and stream recordings
- [Unreal forums], and the [Unreal VR development forum]
- C++ (programming language for Unreal Engine 4)
- [Bucky's C++ tutorials] on YouTube
- [Orfeas's C++ tutorials for UE4]
- Blueprints Visual Scripting
- Video tutorials
- [Mitch's VR Lab] and his [VR content example assets]
- [WTF is?] Unreal Engine video tutorial series
- [Pong in VR tutorial project], created by [/u/Enter_the_Metaverse]
- [Creating a VR Space Combat Sim Without Code in UE4]
Unity
- [Unity3d Videos] on YouTube, featuring many tutorials and panels
- [Unity forums], and the [Unity VR forum]
- [Unity tutorial section], has beginner and intermediate tutorials for using the engine.
- [Microsoft Developer Network - Unity: Developing Your First Game with Unity and C#]
- [Unity manual]
- C# (programming language for Unity)
- [Unity and C# Video Tutorials by Sebastian Lague]
- [Unity tutorials for C#]
- [Unity documentation for C#]
- [Unity Coding Tips] on YouTube
- [Intro to C# programming and Scripting for Game in Unity], a $30 video tutorial series over at Udemy
- Learn C# programming on TutorialPoint
- [Introductory C# lessons with interactive code]
- [A handful of useful C# tutorials] at SourceCodester
- [Discussion forum for learning C#] at Dream.In.Code
3D Models and Art Assets
3D Models
- [TurboSquid] 3D modelling community
- [Sketchfab] 3D modelling community
- [Blender], a free and open source 3D modelling program
- [OpenGameArt] has a trove of mixed-quality 3D models free for use.
- [NASA's 3D Resources] gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web.
Texture Mapping
- [Normal Map Technical Details] at the Polycount Wiki
- [Texture Maps Explained: Physically-Based Rendering Workflow]
Audio
- [Oculus's Introduction to VR Audio]
- [Audacity] a free, simple-yet-powerful audio editor
- For stock audio, check out [The Free Sound Project], the [#GameAudioGDC Bundle], and the [Oculus Audio Pack]
Mobile Development
- [Nvidia AndroidWorks] provides all the SDKs needed to port a Unity or UE4 application to Android
- [Android Studio] is Android's all-in-one-suite for developing Android applications, and is useful for debugging and many development tasks. It also fulfills required SDKs.
- [Google VR SDK for Unity] (works for both Cardboard and Daydream)
- [Google Cardboard Developer Overview], and the official [Cardboard developer community on Google+]
- [Google Daydream Developer Overview]
Additional VR/AR Platforms
Web VR
- [Google web tools]
- [Mozilla A-Frame]
- [Google I/O 2016 Livestream- Building High Performance Daydream Apps]
- Projects:
- [WorkshopQuest], an online app that teaches core concepts of WebVR dev. From [VR.Lab Brussels]
Other
- [Leap Motion forum], and their [development forum]
- [Leap Motion best practices guide], generally useful for studying user experience