Difference between revisions of "Persistence"
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− | Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create [[presence]] in [[VR]]. | + | Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create [[presence]] in [[VR]]. As pixel density increases, lower persistence is needed to avoid blurring. |
[[category:Terms]] | [[category:Terms]] |
Revision as of 19:54, 22 March 2015
Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create presence in VR. As pixel density increases, lower persistence is needed to avoid blurring.