Difference between revisions of "Persistence"

From Virtual Reality, Augmented Reality Wiki
Jump to: navigation, search
Line 1: Line 1:
Persistence is the length of time each pixel remains lit. High persistence can cause blurring of the images. A low persistence of 3ms or lower is required for [[VR]] and creating [[presence]] in VR.
+
Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required for [[VR]].
  
  
 
[[category:Terms]]
 
[[category:Terms]]

Revision as of 19:53, 22 March 2015

Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required for VR.