Difference between revisions of "OpenVR"

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|Developer=[[Valve]]
 
|Developer=[[Valve]]
 
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|Operating System=[[Windows]], [[Mac]], [[Linux]]
 
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|Website=https://github.com/ValveSoftware/openvr
 
|Website=https://github.com/ValveSoftware/openvr
 
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{{see also|SteamVR}}
 
OpenVR is a [[Virtual Reality]] [[Virtual Reality#Platforms|Software SDK]] developed by [[Valve]]. OpenVR API allows an [[app]] to interact with various [[Virtual Reality#Devices|VR Devices]] without relying on a specific device's SDK.  
 
OpenVR is a [[Virtual Reality]] [[Virtual Reality#Platforms|Software SDK]] developed by [[Valve]]. OpenVR API allows an [[app]] to interact with various [[Virtual Reality#Devices|VR Devices]] without relying on a specific device's SDK.  
  
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==Features==
 
==Features==
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*Developers can create any applications for OpenVR. The SDK is distributed on a licence with no content restriction or any kind of gatekeepers. There is no certification process for OpenVR apps.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref>
  
==Goals and Intentions==
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*OpenVR apps are not required to be distributed on [[Steam]]. Developers can distribute their apps on any channel.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref>
*One of the goals of OpenVR is to create an open platform with no gatekeepers. The SDK is distributed on a licence with no content restriction. There is no certification process for OpenVR apps. These apps are not required to be distributed on [[Steam]] or another digital distribution platform.
 
  
*Lower barrier to entry for new hardware. OpenVR allows existing apps to run on new hardware without any modifications.
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*Lower barrier to entry for new hardware. Manufactures can create any hardware they want for OpenVR without Valve's explicit permission. OpenVR allows existing apps to run on new hardware without any modifications.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref>
  
*OpenVR apps are ''future proof''. OpenVR [[runtime]] updates without any application changes. Apps do not need to be modified to support new hardware or software updates.
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*OpenVR apps are ''future proof''. OpenVR [[runtime]] updates without any application changes. Apps do not need to be modified to support new hardware or software updates.<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref>
  
*
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*OpenVR API and runtime are supported on [[Windows]], [[Mac]] and [[Linux]].<ref name="svvr2015">https://www.youtube.com/watch?v=Zm2sLLn7Ijo</ref>
  
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==References==
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<references/>
  
  
 
[[Category:Virtual Reality Platforms]]
 
[[Category:Virtual Reality Platforms]]

Latest revision as of 15:16, 15 June 2015

Information icon1.png This page is a stub, please expand it if you have more information.
OpenVR
Information
Type Virtual Reality
Subtype Head-mounted display, SDK
Developer Valve
Operating System Windows, Mac, Linux
Devices Any
Release Date April 30, 2015
Website https://github.com/ValveSoftware/openvr
See also: SteamVR

OpenVR is a Virtual Reality Software SDK developed by Valve. OpenVR API allows an app to interact with various VR Devices without relying on a specific device's SDK.

Currently it only works with SteamVR's runtime.

Features

  • Developers can create any applications for OpenVR. The SDK is distributed on a licence with no content restriction or any kind of gatekeepers. There is no certification process for OpenVR apps.[1]
  • OpenVR apps are not required to be distributed on Steam. Developers can distribute their apps on any channel.[1]
  • Lower barrier to entry for new hardware. Manufactures can create any hardware they want for OpenVR without Valve's explicit permission. OpenVR allows existing apps to run on new hardware without any modifications.[1]
  • OpenVR apps are future proof. OpenVR runtime updates without any application changes. Apps do not need to be modified to support new hardware or software updates.[1]

References

  1. 1.0 1.1 1.2 1.3 1.4 https://www.youtube.com/watch?v=Zm2sLLn7Ijo