Difference between revisions of "Oculus Touch"

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|Type=[[Input Device]], [[Motion Tracker]]
 
|Type=[[Input Device]], [[Motion Tracker]]
 
|Subtype=[[Hands/Fingers Tracking]], [[Haptics]]
 
|Subtype=[[Hands/Fingers Tracking]], [[Haptics]]
|Platform=[[Oculus Rift]]
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|Platform=[[Oculus Rift (Platform)]]
 
|Creator=
 
|Creator=
 
|Developer=[[Oculus VR]]
 
|Developer=[[Oculus VR]]
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|Tracking=6DOF
 
|Tracking=6DOF
 
|Rotational Tracking=IMUs
 
|Rotational Tracking=IMUs
|Positional Tracking=External camera sensor
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|Positional Tracking=Oculus Sensor
 
|Update Rate=
 
|Update Rate=
 
|Latency=
 
|Latency=
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|Weight=
 
|Weight=
 
|Size=
 
|Size=
|Release Date=First half 2016
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|Release Date=December 6, 2016
|Price=
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|Price=$99
 
|Website=https://www.oculus.com/en-us/rift/
 
|Website=https://www.oculus.com/en-us/rift/
 
}}
 
}}
[[Oculus Touch]] also known as the '''Half Moon''' is the first unique [[Input Device]] for the [[Oculus Rift]]. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the same [[positional tracking sensor]] that tracks the [[Rift]] [[HMD]]. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and provide [[haptic feeback]].
+
==Introduction==
 +
[[Oculus Touch]] also known as the '''Half Moon''' is the first unique [[Input Device]] for the [[Oculus Rift (Platform)|Oculus Rift]]. Acting as your hands in the [[virtual reality|virtual world]], Oculus Touch consist of two mirror-image controllers, one held in each hand. These wireless controllers are motion tracked by the same [[Constellation|Constellation tracking system]] that tracks the [[Rift]] [[HMD]]. Oculus Touch has traditional gamepad controls such as analog stick, buttons and triggers along with the abilities to detect hand gestures and provide [[haptic feeback]].
 +
__TOC__
 +
==Release and Prices==
 +
===Current Prices===
 +
On October 11, 2017, during the [[Oculus Connect 4]], Hugo Barra, Oculus' Vice President of Virtual Reality, announced the permanent price reduction of Oculus Rift and Touch bundle to $399.
  
Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event.
+
On March 1, 2017, price of Touch was reduced to $99 and additional sensor cost $59. Note that Touch comes with 1 [[Oculus Sensor]].
 +
 
 +
===Price History===
 +
In July 2017, the price of [[Oculus Rift CV1]] bundled with [[Oculus Touch]] was reduced to $499. Note that the bundle does not come with the Xbox 360 Controller nor the [[Oculus Remote]], but it does come with 2 [[Oculus Sensor]]s.
 +
 
 +
Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event. Reservation for Touch began on January 6, 2016 with the pre-order of [[the Rift]]. Oculus Touch will release on December 6, 2016 for $199. With pre-orders starting on October 10, 2016.
 +
 
 +
Touch ships with an [[Oculus Sensor]] for 360 degrees VR experience. Additional sensor can be purchased from $79 for [[Room-scale VR]]  experience.
  
 
==Features==
 
==Features==
*Hand presence - the controller naturally fit in the resting state of your hand.
+
*Hand presence - the sense of your virtual hands are the same as your natural hands. Your hands are tracked with accuracy and low latency.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
  
*Manipulation - precise manipulation of virtual objects with both [[positional tracking|positional]] and [[rotational tracking]].
+
*Manipulation - precise manipulation of virtual objects. For example, user can pick up a gun, fire it then discard it without having to think about it.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
  
*Low mental load - instinctively interact with objects in VR.
+
*Low mental load - instinctively interact with objects in VR. Use the controllers effortlessly like how you use your real hands in the real world.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
  
*Communicative gestures - hand gestures are detected. Useful for social interactions.
+
*Communicative gestures - hand gestures are detected. Gestures such as pointing, waving and giving the thumbs up are useful for social interactions.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
  
*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers
+
*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
  
*Lightweight -
+
*Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
  
 
==Hardware==
 
==Hardware==
 
===Traditional Controls===
 
===Traditional Controls===
One wireless Oculus Touch is held in each hand. 2 Oculus Touch controllers are designed to operate simultaneously. Some of the controller's features are similar to that of a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.
+
One wireless Oculus Touch is held in each hand. 2 Oculus Touch controllers are designed to operate simultaneously. Some of the controller's features are similar to that of a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side. Additionally, the controller features [[capacitive sensing]]. Every input on the device, besides the side trigger, can sense the user's touch.
  
 
===Tracking===
 
===Tracking===
Oculus Touch achieves precise, low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].
+
Oculus Touch achieves high precision, low latency, 6[[DOF]] tracking through the same [[Constellation|Constellation tracking system]] as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]](s) that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].
  
 
===Gesture Sensing===
 
===Gesture Sensing===
The device has an inward facing sensor matrix and additional sensors that keep track of your fingers and detect hand gestures.
+
The device has a matrix of sensors mounted inside that keep track of your fingers and detect hand gestures. The only 2 fingers that the controller do not detect are the pinky and the ring finger.
  
 
===Ergonomics===
 
===Ergonomics===
Line 69: Line 81:
  
 
When you hold the controller, your hand is in a comfortable natural resting position. When you grab something or pick something up in VR, you activate the side trigger with your middle finger and grip of your hand becomes tighter. It simulates the natural motion of grasping an object in real life.
 
When you hold the controller, your hand is in a comfortable natural resting position. When you grab something or pick something up in VR, you activate the side trigger with your middle finger and grip of your hand becomes tighter. It simulates the natural motion of grasping an object in real life.
 +
 +
==Specifications==
 +
Battery - 30 hours without [[haptics]] and 20 hours with haptics on a removable and rechargeable AA battery.
  
 
==Apps==
 
==Apps==
 +
===Bundled Titles===
 +
'''[[First Contact]]''' - 80s sci-fi throwback tutorial app that shows the player how to use Touch.
 +
 +
'''[[Oculus Medium]]''' - 3D sculpting tool.
 +
 +
'''[[Oculus Quill]]''' - painting tool.
 +
 +
'''[[Toy Box]]''' - Oculus Rift's internal testing app used to design Oculus Touch and experiment with new features. It is a [[multiplayer]], [[sandbox]] [[game]].
 +
 +
'''[[Dead and Buried]]''' - multiplayer focused FPS
 +
 +
'''[[Robo Recall]]''' - FPS game by [[Epic Games]] launching in Q1 2017.
 +
 +
===Free with Pre-order===
 +
'''[[The Unspoken]]''' - magic dueling game by [[Insomiac Games]].
 +
 +
'''[[VR Sports Challenge]]''' - filled with sports mini-games.
 +
 +
===Additional Launch Titles===
 +
*[[Dead & Buried]] by [[Insomniac Games]]
 +
*[[Final Approach]] by [[Phaser Lock Interactive]]
 +
*[[I Expect You To Die]] by [[Schell Games]]
 +
*[[Job Simulator]] by [[Owlchemy Labs]]
 +
*[[Moon Strike]] by [[Big Dorks]]
 +
*[[Nimbus Nights]] by [[Otherworld Interactive]]
 +
*[[Pulsar Arena]] by [[ZeroTransform]]
 +
*[[Surgeon Simulator]] by [[Bossa Studios]]
 +
*[[The Unspoken]] by [[Isomniac Games]]
 +
*[[Rock Band VR]] by [[Harmonics]]
 +
*[[VR Sports Challenge]] by [[Sanzaru]]
 +
*[[Serious Sam VR: The Last Hope]] by [[Croteam]]
 +
*[[Pro Fishing Challenge VR]] by [[Opus]]
 +
*[[Luna]] by [[Funomena]]
 +
*[[Giant Cop]] by [[Other Ocean]]
 +
*[[Fantastic Contraption]] by [[Northway Games]]
  
 
==Developer==
 
==Developer==
 +
[[Touch SDK]] - includes API’s for determining the position of the controllers, recognizing hand controllers, and driving the haptics avatar hands. These will be fully integrated into [[Unity]] and [[Unreal]] with sample code.
  
==History==
+
==Images==
Oculus Touch's codename while in development was ''Half Moon''.
+
[[File:oculus touch2.jpg|400px]] [[File:oculus touch3.jpg|400px]]
  
 +
==References==
 +
<references />
  
 
[[Category:Input Devices]] [[Category:Motion Trackers]]
 
[[Category:Input Devices]] [[Category:Motion Trackers]]

Latest revision as of 08:41, 17 October 2017

Oculus Touch
Oculus touch1.jpg
Basic Info
Type Input Device, Motion Tracker
Subtype Hands/Fingers Tracking, Haptics
Platform Oculus Rift (Platform)
Developer Oculus VR
Release Date December 6, 2016
Price $99
Website https://www.oculus.com/en-us/rift/
System
Operating System Windows, Mac, Linux
Storage
Display
Image
Optics
Tracking
Tracking 6DOF
Rotational Tracking IMUs
Positional Tracking Oculus Sensor
Audio
Connectivity
Device
Input Analog stick, 2 buttons, 2 triggers, hand gestures

Introduction

Oculus Touch also known as the Half Moon is the first unique Input Device for the Oculus Rift. Acting as your hands in the virtual world, Oculus Touch consist of two mirror-image controllers, one held in each hand. These wireless controllers are motion tracked by the same Constellation tracking system that tracks the Rift HMD. Oculus Touch has traditional gamepad controls such as analog stick, buttons and triggers along with the abilities to detect hand gestures and provide haptic feeback.

Release and Prices

Current Prices

On October 11, 2017, during the Oculus Connect 4, Hugo Barra, Oculus' Vice President of Virtual Reality, announced the permanent price reduction of Oculus Rift and Touch bundle to $399.

On March 1, 2017, price of Touch was reduced to $99 and additional sensor cost $59. Note that Touch comes with 1 Oculus Sensor.

Price History

In July 2017, the price of Oculus Rift CV1 bundled with Oculus Touch was reduced to $499. Note that the bundle does not come with the Xbox 360 Controller nor the Oculus Remote, but it does come with 2 Oculus Sensors.

Oculus Touch was revealed alongside Oculus Rift CV1, on June 11, 2015 during Oculus VR's Pre-E3 Special Live Event. Reservation for Touch began on January 6, 2016 with the pre-order of the Rift. Oculus Touch will release on December 6, 2016 for $199. With pre-orders starting on October 10, 2016.

Touch ships with an Oculus Sensor for 360 degrees VR experience. Additional sensor can be purchased from $79 for Room-scale VR experience.

Features

  • Hand presence - the sense of your virtual hands are the same as your natural hands. Your hands are tracked with accuracy and low latency.[1]
  • Manipulation - precise manipulation of virtual objects. For example, user can pick up a gun, fire it then discard it without having to think about it.[1]
  • Low mental load - instinctively interact with objects in VR. Use the controllers effortlessly like how you use your real hands in the real world.[1]
  • Communicative gestures - hand gestures are detected. Gestures such as pointing, waving and giving the thumbs up are useful for social interactions.[1]
  • Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.[1]
  • Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.[1]

Hardware

Traditional Controls

One wireless Oculus Touch is held in each hand. 2 Oculus Touch controllers are designed to operate simultaneously. Some of the controller's features are similar to that of a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side. Additionally, the controller features capacitive sensing. Every input on the device, besides the side trigger, can sense the user's touch.

Tracking

Oculus Touch achieves high precision, low latency, 6DOF tracking through the same Constellation tracking system as the Rift headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same positional tracking sensor(s) that tracks the HMD. The LEDs on the outer rings prevent occlusion caused by your hands. In addition to positional tracking, controllers possess built-in IMUs that allow rotational tracking.

Gesture Sensing

The device has a matrix of sensors mounted inside that keep track of your fingers and detect hand gestures. The only 2 fingers that the controller do not detect are the pinky and the ring finger.

Ergonomics

You grip the controller similar to how you shake someone's hand. Your thumb is placed on top of the controller and handles the analog stick and 2 buttons. Your index finger is placed in front and is responsible for a trigger there. Your other 3 fingers grip the handle of the controller with your middle finger responsible for a trigger on the side.

When you hold the controller, your hand is in a comfortable natural resting position. When you grab something or pick something up in VR, you activate the side trigger with your middle finger and grip of your hand becomes tighter. It simulates the natural motion of grasping an object in real life.

Specifications

Battery - 30 hours without haptics and 20 hours with haptics on a removable and rechargeable AA battery.

Apps

Bundled Titles

First Contact - 80s sci-fi throwback tutorial app that shows the player how to use Touch.

Oculus Medium - 3D sculpting tool.

Oculus Quill - painting tool.

Toy Box - Oculus Rift's internal testing app used to design Oculus Touch and experiment with new features. It is a multiplayer, sandbox game.

Dead and Buried - multiplayer focused FPS

Robo Recall - FPS game by Epic Games launching in Q1 2017.

Free with Pre-order

The Unspoken - magic dueling game by Insomiac Games.

VR Sports Challenge - filled with sports mini-games.

Additional Launch Titles

Developer

Touch SDK - includes API’s for determining the position of the controllers, recognizing hand controllers, and driving the haptics avatar hands. These will be fully integrated into Unity and Unreal with sample code.

Images

Oculus touch2.jpg Oculus touch3.jpg

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 https://www.youtube.com/watch?v=Xx6sO0Lwmr8