Difference between revisions of "Motion-to-photon latency"

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(Created page with "Motion to Photon Latency is the delay between the movement of the user and the change of VR views reflecting the user's movement. As soon as the user's head moves in a dir...")
 
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Motion to Photon Latency is the delay between the movement of the user and the change of [[VR]] views reflecting the user's movement. As soon as the user's head moves in a direction, the VR scenery should match the movement. To make the VR world realistic, VR systems want really low latency of 7ms to 15ms.
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Motion to Photon Latency is the delay between the movement of the user and the change of [[VR]] views reflecting the user's movement. As soon as the user's head moves, the VR scenery should match the movement. The more delay (latency) between these 2 actions, the more unrealistic the VR world seems. To make the VR world realistic, VR systems want really low latency of 7ms to 15ms.
  
  
 
[[Category:Terms]]
 
[[Category:Terms]]

Revision as of 00:58, 19 February 2015

Motion to Photon Latency is the delay between the movement of the user and the change of VR views reflecting the user's movement. As soon as the user's head moves, the VR scenery should match the movement. The more delay (latency) between these 2 actions, the more unrealistic the VR world seems. To make the VR world realistic, VR systems want really low latency of 7ms to 15ms.