Difference between revisions of "Main Page"

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:'''Virtual Reality''' or '''VR''' is a computer simulated, artificial environment that can mimic the physical features of the real world. [[Virtual Reality#Devices|VR Devices]] are able to temporarily fool our senses into believing that the simulated world is real. This immersive medium has the power to create novel experiences that are unattainable anywhere else.
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:'''Virtual Reality''' or '''VR''' is a computer simulated, artificial environment that can take inspiration from the physical features of the real world or go beyond them. [[Virtual Reality#Devices|VR Devices]] are able to temporarily fool our senses into believing that the simulated world is real. This immersive medium has the power to create novel experiences that are unattainable anywhere else. VR can be considered [[synthetic]], [[multi-sensory]], [[interactive]] and [[immersive]].
 
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:'''Augmented Reality''' or '''AR''' is the fusion of the real world and the digital world. [[AR Devices]] enhance our perception of reality through the incorporation of computer generated information and imageries into our senses. These devices overlay data and rendered images onto physical objects and real life environments.
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:'''Augmented Reality''' or '''AR''' is the technology that combines the real world and the digital world. [[AR Devices]] enhance our perception of reality through the incorporation of computer generated information and imageries into our senses. These devices overlay data and rendered images onto physical objects and real-life environments. AR is not restricted to particular displays technologies (e.g. [[HMD]]) and potentially isn’t limited to the sense of sight.
 
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;[[Oculus Rift (Platform)|Oculus Rift]]
 
;[[Oculus Rift (Platform)|Oculus Rift]]
 
;[[SteamVR]]
 
;[[SteamVR]]
;[[OpenVR]]
 
 
;[[Daydream]]
 
;[[Daydream]]
 
;[[WebVR]]
 
;[[WebVR]]
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;[[Windows 10 VR]]
 
;[[Virtual Reality#Platforms|More...]]
 
;[[Virtual Reality#Platforms|More...]]
  
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;[[Developer Resource]]
 
;[[Developer Resource]]
 
;[[Locomotion]]
 
;[[Locomotion]]
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;[[Mixed Reality]]
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;[[Metaverse]]
  
 
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;[[Metaverse]]
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;[[Positional tracking]]
;[[Simulator sickness]]
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;[[Inside-out tracking]]
;[[VR legs]]
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;[[Outside-in tracking]]
;[[Oculus Guardian System|Oculus Guardian]]
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;[[Markerless tracking]]
;[[VR Cinema]]
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;[[Markerless inside-out tracking]]
;[[Stereoscopic 3D]]
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;[[Markerless outside-in tracking]]
;[[Near-eye light field display]]
 
;[[Holograms]]
 
  
 
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;[[Redirected touching]]
 
;[[Redirected walking]]
 
 
;[[Brain-computer interface]]
 
;[[Brain-computer interface]]
 
;[[Proprioceptive system]]
 
;[[Proprioceptive system]]
 
;[[Neural network]]
 
;[[Neural network]]
;[[Full immersion virtual reality]]
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;[[VR Cinema]]
 
;[[Simulation theory]]
 
;[[Simulation theory]]
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;[[Near-eye light field display]]
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;[[Empathy]]
 
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Revision as of 02:01, 30 August 2017

Welcome to XinReality, Virtual Reality and Augmented Reality Wiki

XinReality is a VR and AR Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to virtual reality and augmented reality. We are a community wiki written and maintained by fans and enthusiasts. To edit pre-existing pages or create new pages, please login or register.
Virtual Reality or VR is a computer simulated, artificial environment that can take inspiration from the physical features of the real world or go beyond them. VR Devices are able to temporarily fool our senses into believing that the simulated world is real. This immersive medium has the power to create novel experiences that are unattainable anywhere else. VR can be considered synthetic, multi-sensory, interactive and immersive.
Augmented Reality or AR is the technology that combines the real world and the digital world. AR Devices enhance our perception of reality through the incorporation of computer generated information and imageries into our senses. These devices overlay data and rendered images onto physical objects and real-life environments. AR is not restricted to particular displays technologies (e.g. HMD) and potentially isn’t limited to the sense of sight.