Difference between revisions of "Latency"

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Latency is the delay between action and reaction. Having low latency is crucial when using a [[Head-mounted Display]] for [[VR]] or [[AR]]. As you move your head, your [[HMD]] should display the resulting changes immediately. Any significant delay will cause your brain to reject the legitimacy of the virtual world and cause you to lose [[presence]]. High latency can also cause [[Motion Sickness]].  
 
Latency is the delay between action and reaction. Having low latency is crucial when using a [[Head-mounted Display]] for [[VR]] or [[AR]]. As you move your head, your [[HMD]] should display the resulting changes immediately. Any significant delay will cause your brain to reject the legitimacy of the virtual world and cause you to lose [[presence]]. High latency can also cause [[Motion Sickness]].  
  
End-to-end Latency??
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==Motion-to-photon latency / End-to-end latency==
 
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[[Motion-to-photon latency]] also known as the [[End-to-end latency]] is the delay between the movement of the user and the change of VR views reflecting the user's movement.
Motion-to-photon latency??
 
 
 
[[Category:Terms]]
 

Revision as of 11:43, 30 March 2015

Latency is the delay between action and reaction. Having low latency is crucial when using a Head-mounted Display for VR or AR. As you move your head, your HMD should display the resulting changes immediately. Any significant delay will cause your brain to reject the legitimacy of the virtual world and cause you to lose presence. High latency can also cause Motion Sickness.

Motion-to-photon latency / End-to-end latency

Motion-to-photon latency also known as the End-to-end latency is the delay between the movement of the user and the change of VR views reflecting the user's movement.