LG 360 VR

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LG 360 VR
Lg360 vr1.jpg
VR/AR Virtual Reality
Type Head-mounted display
Subtype Discrete HMD
Creator LG Electronics
Developer LG Electronics
Manufacturer LG Electronics
Requires LG G5
Display 1.88" IPS LCD x 2 EA, 920 x 720 per Eye, 639 ppi Real RGB
Resolution 960x720 pixels at 693ppi (per eye)
Refresh Rate 60Hz
Persistence 16.7ms (full persistence)
Optics Horizontal FOV (field-of-view) 80° lens
Latency Motion to Photon: over 50ms
Sensors 6-axis (Gyro & Accelerometer) Proximity Sensor
Weight 4.12 oz.
Size 164.1 x 185.6 x 45.9 mm
Price $199.99
Website LG 360 VR


The LG 360 VR are new virtual reality HMD designed to connect with smartphones via the included USB-C jack, rather than housing the phone inside. They have been introduced at Mobile World Congress in Barcelona to complement LG's newest G5 phone. [1]


The main features of these VR glasses is their small size and weight. Because they don't have to carry the weight of the smartphone the entire housing is very slim and weighs just 180 grams (6.3 ounces).

Currently, the glasses are limited to just the LG G5, but it's expected that compatibility for additional devices will be added in the future.


The LG 360 VR uses dual 1080p OLED screens with a resolution of 639 ppi. According to LG, these displays should provide a viewing experience similar to a 130-inch TV viewed from two meters. [2]

A USB-C cable is used to connect power and video, which frees the phone itself to be used as a controller for virtual reality applications and games. The glasses also have additional control buttons on top that are used for confirmations and as a "back" button.

Sound can be outputted through the 3.5mm headphone socket on the underside of the 360 VR headset. [3]

Technical Specifications

  • Dimension: 160.07 mm x 185.61 mm x 45.9 mm
  • Connectivity: USB 2.0 + Type C Plug
  • Physical UI: Keys (Back, Select)
  • Memory: 4GB eMMC / Micro SD (up to 2T)
  • Chipset: STM32F411 - Cortex-M4 100MHz



The 360 VR supports Google Cardboard apps and 360 videos.[4]


Developers who would like to create their own virtual reality applications for the LG 360 VR are encouraged to check out the Cardboard SDKs for Android, which allows applications to display 3D scenes with binocular rendering and head tracking.

There is also the Cardboard SDK for Unity, which helps developers adapt existing Unity 3D apps for virtual reality or build their own VR experience from scratch.[5]



There is currently no information about availability or pricing for the 360 VR, but the headset is supposedly scheduled to be released sometime this summer. [6]


  • Unveiled at MWC 2016


  1. http://www.cnet.com/products/lg-360-vr/
  2. http://arstechnica.com/gadgets/2016/02/lg-jumps-on-the-vr-bandwagon-with-the-lg-360-vr/
  3. http://www.pocket-lint.com/review/136800-lg-360-vr-preview-a-unique-perspective-on-mobile-vr
  4. http://www.roadtovr.com/good-bad-meh-lg-360-vr/
  5. https://developers.google.com/cardboard/overview
  6. http://www.theverge.com/2016/2/24/11100776/lg-vr-360-headset-announced-mwc-2016

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