Difference between revisions of "Input"

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{{See also|Input Devices}}
 
{{See also|Input Devices}}
[[Input]] is the method of control in [[VR]] or [[AR]]. Input methods can be traditional devices as mouse, keyboard and gamepad or [[Input Devices|new devices]] such as [[positional tracking|motion-tracked]] controllers like [[Touch]] and [[SteamVR Controllers]]. There are even more natural input methods such as tracking your hands, fingers, feet and body directly, without controllers or markers.
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[[Input]] is the method of control in [[VR]] or [[AR]]. Input methods can be traditional devices as mouse, keyboard and gamepad or [[Input Devices|new devices]] such as [[positional tracking|motion-tracked]] controllers like [[Touch]] and [[SteamVR Controllers]]. There are even more natural input methods such as tracking your [[:Category:Hands/Fingers Tracking|hands]], [[:Category:Hands/Fingers Tracking|fingers]], [[:Category:Feet Tracking|feet]] and [[:Category:Body Tracking|body]] directly, without controllers or markers.
  
  
 
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[[Category:Terms]]

Latest revision as of 02:00, 27 April 2016

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See also: Input Devices

Input is the method of control in VR or AR. Input methods can be traditional devices as mouse, keyboard and gamepad or new devices such as motion-tracked controllers like Touch and SteamVR Controllers. There are even more natural input methods such as tracking your hands, fingers, feet and body directly, without controllers or markers.