How To NOT Destroy Your Oculus Rift

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How To NOT Destroy Your Oculus Rift and Other Tips

Lenses

  • Do NOT let direct SUNLIGHT touch the lenses EVEN FOR A FEW SECONDS. If you've ever gone outside with a magnifying glass, you'll know that it takes seconds to start a fire by focusing light on dry leaves. The same concept applies here, except you're cooking OLED. Get a storage box, and don't ever leave the thing facing a window (remember, the sun moves throughout the day!)
  • Get some lens protection. The lenses are made of polycarbonate (not glass) and scratch relatively easily, especially if you will demo to someone who uses glasses. 42mm watch protectors from Healingshield work very well (although, they leave about 10% of the outer edges of the lens uncovered) - They don't significantly alter image quality and curve to fit the convex shape of the lens. https://www.amazon.com/Healingshield-Watch-Protector-Guard-1-97in/dp/B00SJ22D5Q?th=1 If you don't mind overhang, or are willing to try cutting them to size, a larger size may be appropriate.
  • Put the Rift on and off like a gas mask rather than a hat - this prevents the lenses from brushing against your hair and taking all the oils from it, forcing you to clean them.
  • Yes, all Rifts have god rays. It's normal. The Rift uses a fresnel lens (basically a lens with very fine ridges) and light gets scattered as it hits the edges of these ridges. Adjusting the headset fit can reduce the intensity, but they'll still be there. Let your mind filter them out.

Headset Adjustment

  • A properly adjusted headset should be fairly comfortable and not cause any marks on your face. The rear triangle should be VERY LOW, positioned just above your neck (the occipital region). This allows the top strap to take most of the weight of the Rift. The side straps should only provide just enough pressure such that the rear triangle doesn't slide upwards.
  • The display portion can be tilted up and down. A poorly adjusted headset leads to pupil swim (the image appears to distort and change shape as you look around with your eyes).

Cable Management

  • A properly adjusted headset should be fairly comfortable and not cause any marks on your face. The rear triangle should be VERY LOW, positioned just above your neck (the occipital region). This allows the top strap to take most of the weight of the Rift. The side straps should only provide just enough pressure such that the rear triangle doesn't slide upwards.
  • The display portion can be tilted up and down. A poorly adjusted headset leads to pupil swim (the image appears to distort and change shape as you look around with your eyes).

Sensor Placement

  • Each sensor has a 120 degree horizontal and 70 degree vertical FOV. You can use Deskscene to visualize the cameras view and adjust accordingly -

https://www.reddit.com/r/oculus/comments/5gy2my/desk_scene_multisensor_update_check_your_cameras/

Software

  • The free software that comes with Touch will register itself on the FIRST ACCOUNT you use with the hardware - if you have multiple accounts, make sure to log into the correct account before using your new controllers.
  • Don't forget to check out SteamVR and the games on steam as well - You'll have to enable "unknown sources" to do so. In the Oculus application, go to settings and there's a switch for it under the General section.
  • If your computer has the horsepower, you can use Supersampling to increase the rendering resolution of a game, resulting in sharper images. To do so, open C:\Oculus\Support\oculus-diagnostics (or wherever you installed the Oculus Software) and open OculusDebugTool.exe. Under "Pixels per display pixel override", change the zero to your desired multiplier (e.g. 1.5). A value of 0 or 1 means you are rendering at the default resolution. N.B. Some applications dynamically adjust the resolution to meet performance levels, and might ignore the value.