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HTC Vive Developer Editions

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{{Device Infobox
|image=[[File:htc vive1vive pre1.jpg|350px]]|TypeVR/AR=[[Virtual Reality]]|SubtypeType=[[Head-mounted Displaydisplay]]|Subtype=[[Discrete HMD]]
|Platform=[[SteamVR]]
|Developer=[[HTC]], [[Valve]]
|Operating System=[[Windows]]
|Requires=PC
|Predecessor=None
|Successor=[[HTC Vive CV1]]
|Display=Dual Panel
|Resolution=2160 x 1200, 1080 x 1200 per eye
|Pixel Density=??
|Refresh Rate=90 Hz
|Field of View=110°?(diagonal)|Optics=Fresnel Lenses
|Tracking=6DOF
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], Laser Position Sensor
|Positional Tracking=[[2 SteamVR Base Stations]]
|Update Rate=??
|Tracking Volume=120°H x 120°V (over 21 feet range)
|Latency=??
|Audio=HeadphonesBuilt-in headphones, external headphones|Camera=Pass-through camera|Sensors=
|Input=Controllers in both hands
|Connectivity=2 HDMI ports, 2 USB ports, 1 headphone jack
|Cable Length=5+ meters|Release Date=Developer: Spring 2015, Consumer: Holiday 2015April 2016
|Website=http://www.htcvr.com/
}}
{{see also|HTC Vive is a CV1}}[[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]] s developed by [[HTC]] and [[Valve]]. HTC Vive is as part of the [[SteamVR]]'s first [[device]]ecosystem. 2 versions of the Vive Development Kits were released to select developers in 2015 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kit is scheduled to be Kits were released in Spring 2015. A wide consumer release is planned in April 2016.
'''HTC Vive Pre''', the second developer edition of Vive (Vive DK2), was revealed on January 5, 2016 in CES 2016. 7000 kits were shipped to select developers in Q1 2016. HTC Vive Pre adds a pass-through camera that shows the outlines of people and objects in real world. Integrated with the [[Chaperone]], the system protects users of the Vive from bumping into things in real life. It also allows users to interact with real life objects while wearing the HMD
 
Every order of the Vive Pre comes with the HMD, 2 [[Base Stations]] and 2 [[SteamVR Controllers]].
==Hardware==
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2160 x 1200 or 1080 x 1200 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally. The 2 SteamVR Base Stations are placed high up on the 2 corners of the wall in a 90° angle. These sensors allow you to be accurately tracked to 1/10 of a degree within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience.
HTC Vive uses specially designed wireless VR controllers [[SteamVR Controllers]] in both hands. These controllers look like a pair of nunchucks with sensors on top. The controllers allow the SteamVR Base Stations to not only track your head but also your hands. These controllers also have touch pad and trigger.
HTC Vive differs from [[Oculus Rift]] with better positional tracking. Because it accurately matches the user's physical movements with reactions in the virtual realm, [[Valve]] CEO Gabe Newell boasts that HTC Vive is the first [[VR Device]] that does not induce [[simulator sickness]] in its users.
While Oculus Rift is advertised as a seated experience. HTC Vive wants the user to move and walk around the 15 by 15 feet zone, allowing for a true holodeck experience.
 
HTC Vive will feature a pass-through camera that detects objects. The camera is included for safety reasons, not [[AR]]. It warns user of moving objects such as pets to prevent the user from stepping on or kicking them.
 
===HTC Vive Pre===
'''HMD''':
*Adds a pass-through camera that shows the general outline of objects and people in real life within [[field of view]]. It can be activated at anytime by double-clicking an button on the controller. The system is integrated with [[Chaperone]] to show the people and objects beyond the playing area whenever the user is close to the Chaperone boundary. This enhanced Chaperone system gives users additional collision protection while wearing the HMD. The camera also allows users to see and interact with real life objects such as controllers and other [[Input Devices]] while wearing the HMD.
 
*Adds Brighter screen and [[Fresnel lenses]]. Introduces a new visual system called [[Mura correction]] to give sharper image quality by leveling out the inconsistencies in brightness between [[pixels]]. It significantly improves the [[screen door effect]].
 
*Better ergonomics. The HMD is smaller and more compact. It has an additional strap that fits on the lower back of the head. It has removable foam inserts called face gaskets that come in 2 different sizes to accommodate different face shapes and eye glasses. It also adds an [[IPD]] adjuster.
 
'''Controllers''':
*The newly designed controllers are sleek, refined and ergonomic. The controllers feature an open ring at the top, which contains [[Lighthouse]] sensors. The trigger has been upgraded into a dual-stage trigger similar to other Steam controllers. Lithium polymer batteries were built into the controller, allowing for 4 hours of activity per charge, a significant improve upon the 2 hours of previous edition. A microUSB charge port can be found at the bottom of the controller.
 
'''Base Stations''':
*Smaller and quieter with better tracking. They have tripod threading to be set up on tripods. Base Stations can now operate wirelessly.
 
===Specifications===
==Apps==
Apps can be purchased from [[Steam]] or [[HTC Viveport]].
==Developer==
===SteamVR===
[[OpenVR]] - OpenVR has all of SteamVR's capabilities minus Steam.
 
==Tracking volume==
{{see also|Tracking volume}}
[[File:htc vive tracking volume1.png|400px]]
 
120°H x 120°V (>21 feet range)
 
Room size: 15 feet by 15 feet
==History==
HTC Vive was showcased for the first time in GDC 2015 from March 2 - March 6.
'''June 5, 2015, ''': HTC Vive Developer Editions (HTC Vive DK1) began shipping to developers selected by Valve. '''January 5, 2016''': HTC Vive Pre (HTC Vive DK2) was announced. 7000 of the HMD will ship to select developers in Q1 2016. '''February 6, 2016''': HTC Vive Pre began to ship to developers. ==Images=====HTC Vive DK1===[[File:htc vive dk11.jpg|350px]] [[File:htc vive1.jpg|350px]]===HTC Vive Pre (DK2)===[[File:htc vive pre1.jpg|350px]] [[File:htc vive pre hmd1.jpg|350px]] ==References==<references /> 
[[Category:Virtual Reality Devices]]