|Platform||OS VR, Samsung Gear VR, Oculus Rift, HTC Vive|
|Rotational Tracking||Hand orientation with 1 IMU (9-Axis)|
|Latency||Low latency Bluetooth 4.0|
|Power||Long life Li-Po Battery|
Gloveone lets users use both hands to sense and interact with virtual objects on screen or virtual reality headset. If a virtual apple is shown on the screen, users will be able to feel its shape or weight, sense all of its physical features, and even smash it.
- Weight virtual objects
- Interact with buttons and elements
- Differentiate textures
- Feel the sound waves
- Receive haptic warnings and alert events
- Trigger actions and commands like a smart controller
- Feel from the soft fluttering of a butterfly or rain drops impact to the intensity of a virtual fire
The Gloveone works by equipping each glove with an array of sensors that connect to a processing board and features both USB and Bluetooth technology. Using algorithms and data, the company created natural and realistic feelings that can differentiate between the push of a spaceship control button or the weight of a basketball.
Each pair of gloves has 10 actuators that are located on the fingertips and the palm. These vibrate individually and at varied intensities and frequencies, which result in the production of touch sensations that are accurate.
"Gloveone enables users to feel and touch any virtual object that they can see on the screen or in their VR headsets. If a virtual apple is shown on the screen, with Gloveone, you will be able to feel its shape or weight, sense all of its physical features, and even smash it!" says the company on Kickstarter.
- Low latency Bluetooth 4.0
- Ultra low latency mode with USB
- Independent finger tracking with 6 IMU (3-Axis)
- Hand orientation with 1 IMU (9-Axis)
- 10 vibrotactile actuators
- Contact areas for digital and reliable gesture recognition
- Long life Li-Po Battery
Gloveone comes with an open API and SDK, which allow developers to make their ideas come true. An essential part of the development toolkit is the Gloveone Manager, a user interface for debugging and testing purposes that runs on top of Gloveone Service. Besides showing the different Gloveone devices connected with the computer and some info like battery level, connection type, serial number, and more, Gloveone Manager provides three main tabs with the following features:
- IMU tab: It displays a representation in 3D of a glove with the rotation in real time of Gloveone as well as the acceleration in the three axis.
- Contacts tab: Shows the different input gestures that can be perfermed with Gloveone.
- Actuators tab: This is the most important one for developers, because developers will be able to see the last n-seconds values of power for every actuator represented in a graph. In addition, it also allows to check if the actuators are working properly.
The latest installer and dedicated SDK are available for download on the official website. Currenly, the SDK is compatible only with Microsoft Windows, but OS X and Linux releases are coming soon.
Gloveone doesn't provide space tracking features. Instead, it relies on auxiliary sensors like Leap Motion or Intel RealSense for hand tracking. It's possible to integrate it with any tracking technology, such Microsoft Kinect, OpenCV, or the Lighthouse from Valve.
Gloveone is developed by a core team of 15 passionate and qualified people, from PhDs and engineers to artists, committed to bringing their unique product to the world.
- June 1, 2015 - Project launched on Kickstarter.com.
- June 3, 2015 - The project reached nearly 25% of their funding goal.
- June 5, 2015 - Introduciton of the Gloveone Manager, an user interface for debugging and testing purposes that runs on top of Gloveone Service.
- June 9, 2015 - 35% of the funding goal achieved.
- July 5, 2015 - The gunding goal was achieved.
- July 10, 2015 - Successfully raised $151,608 USD with 362 backers.
- June 14, 2016 - Gloveone was showcased in E3 2016 at Los Angles Convention Center.