Front render buffering

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Revision as of 06:39, 1 July 2015 by Xinreality (talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Front render buffering allows the GPU to render directly to the front buffer to reduce latency.[1]

Front render buffering is supported by GameWorks VR by Nvidia.

References