Freedom Locomotion System

From Virtual Reality, Augmented Reality Wiki
Revision as of 18:46, 11 January 2017 by Neo222 (talk | contribs) (Additional Information)

Jump to: navigation, search
Information icon1.png This page is a stub, please expand it if you have more information.
Freedom Locomotion System
Information
Type Standing, Room-scale
Required Devices Motion-tracked controllers
Description Collect of various standing and room-scale locomotion solutions.
Creator HUGE ROBOT
Freedom Locomotion System is a Locomotion Method.

Additional Information

  • CAOTS -
  • Dash Step -
  • Blink Step -
  • Grab Turning - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as Oculus Rift and PlayStation VR.
  • Anti-Boundary Violation - When you try to walk through virtual walls, screen will darken and Chaperone boundaries appear. When you walk over virtual ledge, you will fall in VR.
  • Free Climbing - Procedural climbing system that doubles as a crawling system.

Problems

Solutions

References