Difference between revisions of "Freedom Locomotion System"

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|Type=[[Standing]], [[Room-scale]]
 
|Type=[[Standing]], [[Room-scale]]
 
|Required Devices=Motion-tracked controllers
 
|Required Devices=Motion-tracked controllers
|Description=Collect of various standing and room-scale locomotion solutions.
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|Description=Collection of various standing and room-scale locomotion solutions with CAOTS as its fundation.
 
|Pros=
 
|Pros=
 
|Cons=
 
|Cons=
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==Additional Information==
 
==Additional Information==
*CAOTS -  
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*'''CAOTS''' - Controller Assisted On The Spot - running-in-spot method that allows the user to walk, run and sprint in VR by performing the same movement in a spot in real life. Players use the touchpad on the controller to change the direction of movement in VR. Additionally, players can also swing their arms higher to move faster. CAOTS differentiates itself by having accurate representation of head movement in VR. It also allows the user to still use their hands to interact with objects while moving.
  
*Dash Step -  
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*'''Dash Step''' - Press touchpad to move a short distance forward. Hold down the touchpad to move forward at a steady pace. Press the touchpad faster to move faster.
  
*Blink Step -  
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*'''Blink Step''' - Press touchpad to teleport a short distance forward. It is for users who experience [[VR sickness]] from Dash Step.
  
*Grab Turning -  
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*'''Grab Turning''' - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as [[Oculus Rift]] and [[PlayStation VR]].
  
*Anti-Boundary Violation -  
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*'''Anti-Boundary Violation''' - When you try to walk through virtual walls, screen will darken and [[Chaperone]] boundaries appear. When you walk over virtual ledge, you will fall in VR.
  
*Free Climbing -  
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*'''Free Climbing''' - Procedural climbing system that doubles as a crawling system.
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More information and download link: https://hugerobot.itch.io/freedom-locomotion-vr
  
 
==Problems==
 
==Problems==

Latest revision as of 16:48, 17 January 2017

Information icon1.png This page is a stub, please expand it if you have more information.
Freedom Locomotion System
Information
Type Standing, Room-scale
Required Devices Motion-tracked controllers
Description Collection of various standing and room-scale locomotion solutions with CAOTS as its fundation.
Creator HUGE ROBOT
Freedom Locomotion System is a Locomotion Method.

Additional Information

  • CAOTS - Controller Assisted On The Spot - running-in-spot method that allows the user to walk, run and sprint in VR by performing the same movement in a spot in real life. Players use the touchpad on the controller to change the direction of movement in VR. Additionally, players can also swing their arms higher to move faster. CAOTS differentiates itself by having accurate representation of head movement in VR. It also allows the user to still use their hands to interact with objects while moving.
  • Dash Step - Press touchpad to move a short distance forward. Hold down the touchpad to move forward at a steady pace. Press the touchpad faster to move faster.
  • Blink Step - Press touchpad to teleport a short distance forward. It is for users who experience VR sickness from Dash Step.
  • Grab Turning - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as Oculus Rift and PlayStation VR.
  • Anti-Boundary Violation - When you try to walk through virtual walls, screen will darken and Chaperone boundaries appear. When you walk over virtual ledge, you will fall in VR.
  • Free Climbing - Procedural climbing system that doubles as a crawling system.

More information and download link: https://hugerobot.itch.io/freedom-locomotion-vr

Problems

Solutions

References