Difference between revisions of "Freedom Locomotion System"

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|Type=[[Standing]], [[Room-scale]]
 
|Type=[[Standing]], [[Room-scale]]
 
|Required Devices=Motion-tracked controllers
 
|Required Devices=Motion-tracked controllers
|Description=Collection of various standing and room-scale locomotion solutions.
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|Description=Collection of various standing and room-scale locomotion solutions with CAOTS as its fundation.
 
|Pros=
 
|Pros=
 
|Cons=
 
|Cons=
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==Additional Information==
 
==Additional Information==
*'''CAOTS''' - Controller Assisted On The Spot - running-in-spot method that allows the user to walk, run and sprint in VR by performing the same movement in a spot in real life. CAOTS differentiates itself by having accurate representation of head movement in VR. Additionally, it allows the user to still use their hands to interact with objects while moving.  
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*'''CAOTS''' - Controller Assisted On The Spot - running-in-spot method that allows the user to walk, run and sprint in VR by performing the same movement in a spot in real life. Players use the touchpad on the controller to change the direction of movement in VR. Additionally, players can also swing their arms higher to move faster. CAOTS differentiates itself by having accurate representation of head movement in VR. It also allows the user to still use their hands to interact with objects while moving.  
  
 
*'''Dash Step''' -  
 
*'''Dash Step''' -  

Revision as of 18:56, 11 January 2017

Information icon1.png This page is a stub, please expand it if you have more information.
Freedom Locomotion System
Information
Type Standing, Room-scale
Required Devices Motion-tracked controllers
Description Collection of various standing and room-scale locomotion solutions with CAOTS as its fundation.
Creator HUGE ROBOT
Freedom Locomotion System is a Locomotion Method.

Additional Information

  • CAOTS - Controller Assisted On The Spot - running-in-spot method that allows the user to walk, run and sprint in VR by performing the same movement in a spot in real life. Players use the touchpad on the controller to change the direction of movement in VR. Additionally, players can also swing their arms higher to move faster. CAOTS differentiates itself by having accurate representation of head movement in VR. It also allows the user to still use their hands to interact with objects while moving.
  • Dash Step -
  • Blink Step -
  • Grab Turning - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as Oculus Rift and PlayStation VR.
  • Anti-Boundary Violation - When you try to walk through virtual walls, screen will darken and Chaperone boundaries appear. When you walk over virtual ledge, you will fall in VR.
  • Free Climbing - Procedural climbing system that doubles as a crawling system.

Problems

Solutions

References