Difference between revisions of "Freedom Locomotion System"

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*Blink Step -  
 
*Blink Step -  
  
*Grab Turning -  
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*Grab Turning - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as [[Oculus Rift]] and [[PlayStation VR]].
  
 
*Anti-Boundary Violation -  
 
*Anti-Boundary Violation -  

Revision as of 18:40, 11 January 2017

Information icon1.png This page is a stub, please expand it if you have more information.
Freedom Locomotion System
Information
Type Standing, Room-scale
Required Devices Motion-tracked controllers
Description Collect of various standing and room-scale locomotion solutions.
Creator HUGE ROBOT
Freedom Locomotion System is a Locomotion Method.

Additional Information

  • Caots -
  • Dash Step -
  • Blink Step -
  • Grab Turning - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as Oculus Rift and PlayStation VR.
  • Anti-Boundary Violation -
  • Free Climbing -

Problems

Solutions

References