https://xinreality.com/mediawiki/index.php?title=Foveated_rendering&feed=atom&action=historyFoveated rendering - Revision history2024-03-29T13:21:17ZRevision history for this page on the wikiMediaWiki 1.27.0https://xinreality.com/mediawiki/index.php?title=Foveated_rendering&diff=8266&oldid=prevShadowdawn at 12:25, 18 February 20162016-02-18T12:25:09Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[FOVE]] is the first [[HMD]] to utilize foveated rendering along with gaze tracking.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[FOVE]] is the first [[HMD]] to utilize foveated rendering along with gaze tracking.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Foveated rendering and eye tracking==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{see also|eye tracking}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Of a human's [[field of view]], only a small fraction is perceived with great detail. Anything outside of the 5 degrees around the focus our of gaze gradually loses [[resolution]]. Because our eyes can move up to 1000 degrees per second, accurate and low latency eye tracking is paramount for foveated rendering to work. </ins></div></td></tr>
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</table>Shadowdawnhttps://xinreality.com/mediawiki/index.php?title=Foveated_rendering&diff=7453&oldid=prevShadowdawn at 17:45, 4 January 20162016-01-04T17:45:38Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:45, 4 January 2016</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{stub}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Foveated rendering]] is when an image is rendered with different [[resolution]]s. Some parts of the image would have higher resolution, while others would have lower. In [[virtual reality]], foveated rendering increases the resolution or sharpens the part of the image your eyes are focused on and reduces the resolution or blurs the other parts of the image. This process mimics how humans view the world in real life. Foveated rendering improves performance by saving the processor from rendering unnecessary pixels. While this technology is extremely useful, it requires the [[HMD]] to track the gaze of the user.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Foveated rendering]] is when an image is rendered with different [[resolution]]s. Some parts of the image would have higher resolution, while others would have lower. In [[virtual reality]], foveated rendering increases the resolution or sharpens the part of the image your eyes are focused on and reduces the resolution or blurs the other parts of the image. This process mimics how humans view the world in real life. Foveated rendering improves performance by saving the processor from rendering unnecessary pixels. While this technology is extremely useful, it requires the [[HMD]] to track the gaze of the user.</div></td></tr>
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</table>Shadowdawnhttps://xinreality.com/mediawiki/index.php?title=Foveated_rendering&diff=5600&oldid=prevXinreality at 10:57, 1 July 20152015-07-01T10:57:59Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:57, 1 July 2015</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Foveated rendering]] is when an image is rendered with different [[resolution]]s. Some parts of the image would have higher resolution, while others would have lower. In [[virtual reality]], foveated rendering increases the resolution or sharpens the part of the image your eyes are focused on and reduces the resolution or blurs the other parts of the image. This process mimics how humans view the world in real life. Foveated rendering improves performance by saving the processor from rendering unnecessary pixels. While this technology is extremely useful it requires the [[HMD]] to track the gaze of the user.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Foveated rendering]] is when an image is rendered with different [[resolution]]s. Some parts of the image would have higher resolution, while others would have lower. In [[virtual reality]], foveated rendering increases the resolution or sharpens the part of the image your eyes are focused on and reduces the resolution or blurs the other parts of the image. This process mimics how humans view the world in real life. Foveated rendering improves performance by saving the processor from rendering unnecessary pixels. While this technology is extremely useful<ins class="diffchange diffchange-inline">, </ins>it requires the [[HMD]] to track the gaze of the user.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[FOVE]] is the first [[HMD]] to utilize foveated rendering along with gaze tracking.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[FOVE]] is the first [[HMD]] to utilize foveated rendering along with gaze tracking.</div></td></tr>
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</table>Xinrealityhttps://xinreality.com/mediawiki/index.php?title=Foveated_rendering&diff=5598&oldid=prevXinreality at 10:56, 1 July 20152015-07-01T10:56:30Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:56, 1 July 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Foveated rendering]] is when an image is rendered with different [[resolution]]s. Some parts of the image would have higher resolution, while others would have lower. In [[virtual reality]], foveated rendering increases the resolution or sharpens the part of the image your eyes are focused on and reduces the resolution or blurs the other parts of the image. This process mimics how humans view the world in real life. Foveated rendering improves performance by saving the processor from rendering unnecessary pixels. While this technology is extremely useful it requires the [[HMD]] to track the gaze of the user.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Foveated rendering]] is when an image is rendered with different [[resolution]]s. Some parts of the image would have higher resolution, while others would have lower. In [[virtual reality]], foveated rendering increases the resolution or sharpens the part of the image your eyes are focused on and reduces the resolution or blurs the other parts of the image. This process mimics how humans view the world in real life. Foveated rendering improves performance by saving the processor from rendering unnecessary pixels. While this technology is extremely useful it requires the [[HMD]] to track the gaze of the user.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[FOVE]] is the first [[HMD]] to utilize foveated rendering along with gaze tracking.</ins></div></td></tr>
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</table>Xinrealityhttps://xinreality.com/mediawiki/index.php?title=Foveated_rendering&diff=5597&oldid=prevXinreality: Created page with "Foveated rendering is when an image is rendered with different resolutions. Some parts of the image would have higher resolution, while others would have lower. In v..."2015-07-01T10:55:47Z<p>Created page with "<a href="/wiki/Foveated_rendering" title="Foveated rendering">Foveated rendering</a> is when an image is rendered with different <a href="/wiki/Resolution" title="Resolution">resolutions</a>. Some parts of the image would have higher resolution, while others would have lower. In v..."</p>
<p><b>New page</b></p><div>[[Foveated rendering]] is when an image is rendered with different [[resolution]]s. Some parts of the image would have higher resolution, while others would have lower. In [[virtual reality]], foveated rendering increases the resolution or sharpens the part of the image your eyes are focused on and reduces the resolution or blurs the other parts of the image. This process mimics how humans view the world in real life. Foveated rendering improves performance by saving the processor from rendering unnecessary pixels. While this technology is extremely useful it requires the [[HMD]] to track the gaze of the user.<br />
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{{</div>Xinreality