Difference between revisions of "Flight"

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|image={{#ev:youtube|PoxTdZ0AO34|350}}
 
|image={{#ev:youtube|PoxTdZ0AO34|350}}
 
|Type=[[Seated]], [[Standing]], [[Room-scale]]
 
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Required Devices=???
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|Required Devices=None
|Description=???
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|Description=Fly through the air with gaze as directional input.
 
|Pros=???
 
|Pros=???
 
|Cons=???
 
|Cons=???
|Examples=???
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|Examples=[[Eagle Flight]]
|Creator=???
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|Creator=[[Eagle Flight]]
 
}}
 
}}
 
[[Flight]] is a [[Locomotion Method]].
 
[[Flight]] is a [[Locomotion Method]].
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You fly through the air with gaze as directional input. [[Ubisoft]]'s [[Eagle Flight]] is one of the first games to implement this method.
 
You fly through the air with gaze as directional input. [[Ubisoft]]'s [[Eagle Flight]] is one of the first games to implement this method.
  
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*[https://www.assetstore.unity3d.com/en/#!/content/61830 Flight Navigation for HTC Vive controller] allows the user to levitate and fly by pulling down the trigger.
 
==Problems==
 
==Problems==
  

Latest revision as of 22:03, 6 January 2017

Information icon1.png This page is a stub, please expand it if you have more information.
Flight
Information
Type Seated, Standing, Room-scale
Required Devices None
Description Fly through the air with gaze as directional input.
Pros  ???
Cons  ???
Creator Eagle Flight
Examples Eagle Flight
Flight is a Locomotion Method.

Additional Information

You fly through the air with gaze as directional input. Ubisoft's Eagle Flight is one of the first games to implement this method.

Problems

Solutions

References