Eye-Sync

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Eye-Sync (syncthink.com)

Intro

Cutting-edge technologies that enable VR gaming made its way into diagnosing concussion through Eye-Sync, an eye tracking goggles that has gained the FDA approval. The latest revision of Eye-Sync made use of the Samsung Gear VR. Developed by SyncThink, it’s cost is reportedly varies according to the number of users, ranging from hundreds to a few thousand dollars a month.

Unique Features Of The Eye-Sync

Typical diagnostics equipment may have a problem picking up signs of concussion reliably. In sports, it’s important to quickly determine if an athlete is safe to continue to play after an injury. The Eye-Sync is designed to address this challenge and is capable of performing assessment, recovery and performance monitoring with its eye-tracking technology.

It is the first eye-tracking analytic device that gains the approval of FDA, an important recognition that sees its usage in sports and concussion clinics. Backed by 15 years of research, the Eye-Sync is able to provide results in less than 60 seconds, which is vital in helping clinicians to make the best decision immediately especially with the help of intuitive visual display.

Besides being used for preliminary diagnosis, the Eye-Sync is also the perfect tool to monitor patients during the recovery phase. Its vast set of monitoring tools allows clinicians to monitor every aspect comprehensively on a recovering patient. These are the available tools

  • Eye-Sync Eye Tracking
  • Eye-Sync Vestibular
  • Eye-Sync SCAT5
  • Clinical Assessment Of Cervical Spine
  • Migraine Symptom Assessment

In sports, professional athletes are expected to be at the top of their game. The Eye-Sync can also serve as a performance monitoring tool that helps monitor an athlete’s focus and subsequent improvement. It can also use to detect fatigue or sleep disorder and helps to adjust the training program accordingly.

How The Eye-Sync Works

The technology behind Eye-Sync is based on the behavior of our eye and brain, where we continuously anticipate the future based on the current visual. The Eye-Sync captures the eye movement of the user following a moving target in circular motion. It is to determine how well the eye response in terms of radial variability and tangential variability.

Upon completion of the test, the clinician shall receive reports on the synchronization metrics and the error mean position of the eye relative to the target. Abnormal eye movement can be detected accurately. This may suggest concussion or sleep deprivation in the patient. The Eye-Sync does not stop with just assessment. Adapted from Stanford Sports Medicine’s concussion protocol, the Eye Sync screening algorithm provides clear guidance in the case of a suspected head injury.

Eye-Sync Package Specification

  • 01.Comprehensive brain health solution, including EYE-SYNC eye tracking, vestibular screening (investigational use only), and SCAT5
  • 02.FDA-cleared for detecting eye tracking impairment
  • 03.Fast, reliable, objective metrics within a minute
  • 04.Cloud connected with export PDF functionality
  • 05.HIPAA compliant data security and storage
  • 06.Wireless, bluetooth-enabled virtual reality goggles, smartphone, and tablet with protective briefcase
  • 07.Charts for head health assessment and recovery monitoring
  • 08.Risk mitigation
  • 09.Brain health management protocol development support
  • 10.Comprehensive in person and online training, and ongoing technology education and support
  • 11.No cost replacement for normal wear and tear

Background

SyncThink was founded by Dr. Jam Ghajar in 2009, to develop mobile eye tracking technology and analytics in support of Brain Trauma Foundation (BTF) research with Department of Defense. It was based on a new theory published by Dr. Ghajar and Dr. Richard Ivry in 2008 about Predictive Brain State where a mechanism for attention is affected by concussion.

History

  • 2009 - SyncThink Founded.
  • 2010 - 1st Prototype Developed
  • 2014 - Eye Sync Released.
  • 2016 - Eye-Sync Version 2 Released
  • 2017- Eye-Sync Version 2.0 Hardware Upgraded To Gear VR

References