Difference between revisions of "Elite Dangerous"

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Revision as of 14:47, 3 August 2016

Information icon1.png This page is a stub, please expand it if you have more information.
Elite Dangerous
Information
Developer Frontier Developments
Publisher Frontier Developments
Director David Braben
Producer Michael Brookes
Platform Oculus Rift, SteamVR
Device Oculus Rift CV1, HTC Vive
Operating System Windows 7, Windows 8
Type Virtual Reality
Genre Action, Adventure, RPG, Simulation, Strategy
Input Device Gamepad, Keyboard/Mouse
Game Mode Single Player, Multiplayer
Version Update 2.1.05
Rating 80/100
Release Date April 2, 2015
Price $30.00 + $34.00 (expansion)
Website Elite Dangerous
Infobox Updated 8/3/2016


Review

Elite Dangerous has been out for a rather long time to relatively mixed user reviews – with consumer versions of VR headsets now out in the wild, will the game be revitalized?

Frontier Developments’ Elite Dangerous is a rather difficult game to review, especially for someone with fond memories of older multiplayer spaceship-based games, such as Freelancer.

A lot of people may bounce off due to its complexity and the rather perplexing lack of direction. While the former is perfectly fine, I feel more could have been done to help players choose the direction they want to take their game in. Indeed, there are a lot of things to do, but little in the way of helping you discover them. That is not to say that Elite Dangerous should hold the hands of its players at all time, but even series such as Dark Souls, touted for its difficulty and hardcore nature gives you more hints and direction than Elite does sometimes.

Being told you can go anywhere you want and do whatever you want can be very liberating, but, ironically, it can also feel restrictive and the game certainly suffers as a result.

What is more – the 1.0 release back in December 2014 was plainly unfinished. A lot of promised mechanics were missing and the ones that were there often did not work properly. A promised offline mode was scrapped (although you can play solo – but must be always on), much-hyped features such as the galactic economy and evolving politics were broken. All this was not helped by the fact that the learning curve was more akin to a “learning cliff”, a lot of people were frustrated, and understandably so.

Frontier Developments has, however, taken the game a long way since then, and is apparently planning much more. One of the biggest problems was indeed the lack of meaningful player interaction. Things such as multi-crew ships and proper alliances are exactly what people have been asking for. While one shouldn’t expect Elite to suddenly turn into an EVE-like affair, it remains a step in the right direction. And yet, Elite Dangerous remains a fascinating experience. Yes, an experience. Wherever the game and its mechanics might fall flat, the experience of actually flying a starship through space holds up beautifully. It would be hard to think of another game that sells this experience quite so well. From the visuals to the sound assets, everything feels authentic.

What about VR headsets then? This is certainly one of the games people dream up when they think of VR. Being in a cockpit bypasses any of the usual problems of seated VR – after all, your character is also seated. If you combine the headset with a HOTAS Flight Stick and some voice commands, Elite Dangerous turns from an interesting but flawed space game into ”Oh my god I am flying my own spaceship!”.

The sense of scale of the space stations, the vast emptiness of space, the stars and planetary bodies that you fly by and land on, the way your character’s hands on the flight stick mimic your own moves, all of these things were already impressive before – with an Oculus or Vive, it becomes the dream of anyone who ever imagined something like this back when the original Elite was out in 1984.

Elite Dangerous has occasionally been described as “Euro Truck Simulator in space” – and it is true. You could be a peaceful trader, carrying cargo across the stars, avoiding any of that dogfighting nonsense that some people seem to be into, and it would be a very similar experience.

There is a lot that remains unsaid here. None of Elite Dangerous’ mechanics are terribly deep, but the range of things you can do is quite impressive. From the way power management works, to how you smuggle illegal goods into stations, ship choices, outfitting, and do forth – to not even mention the more recent Horizons expansion which introduced the ability to land on planetary bodies.

Overall, Elite Dangerous suffers from the same problems its original 1984 predecessor did. If you are not the kind of person who likes setting their own goals, your experience will suffer. If that does not deter you though, or even if you are simply looking for trucking in space, Elite Dangerous, especially with VR, is the only game that can offer such an experience. At least, the only fully released one.

Elite Dangerous is out now on Steam. It will set you back $30 or your regional equivalent. The expansion will cost an extra $34.