Difference between revisions of "Cyberith Virtualizer"

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|Price=$1,249.00 preorder
 
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The Virtualizer is an omnidirectional treadmill with integrated sensors for motion detection in virtual reality applications. It is being developed by Cyberith.
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[[Cyberith Virtualizer]] is an omnidirectional treadmill with integrated sensors for motion detection in virtual reality applications. It is being developed by Cyberith. The Cyberith Virtualizer addresses the key problem of how to implement movement inside virtual reality environments. This award-winning locomotion device allows users to move freely and naturally thanks to its revolutionary omnidirectional treadmill combined with the innovative support structure. To keep it as user-friendly as possible, the whole device was engineered to be plug-and-play and very simple to operate.
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==Construction==
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The main idea behind the Virtualizer is to rid players of all distractions that would prevent them from a complete immersion. Its developers went to great lengths to ensure that users would feel like they truly are a part of the virtual world. While VR displays, such as the Oculus Rift, are able to provide the visual aspect of virtual reality, we still largely rely on outdated input devices that were designed for past generations of consoles and computers.
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The Virtualizer uses a flat base-plate with a special low friction surface that closely mimics a regular treadmill. This surface is designed to be used with ordinary socks and works in conjunction with the movable ring construction, which places users inside a harness that allows for natural movement. Jumping, kneeling, sitting or running, are all faithfully translated by the system of three pillars into the virtual reality. The accuracy is less than 1 cm, and this system makes it possible to move from the binary standing/crouching state toward a more natural reflection of user’s actual position in space. Finally, the Virtualizer supports sitting position, which not only helps players immerse themselves when they sit behind a virtual steering wheel, but it also provides a comfortable support and a way how to temporarily relax.
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The Virtualizer HT is a haptic technology built into the omnidirectional treadmill. It uses audio and special transducers, creating precise, directed haptic output to deliver an unmatched VR experience. Even if the game doesn’t natively support haptic feedback, the software is still able to translate game’s audio output into realistic vibrations.
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==The Virtualizer SDK==
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All games that support regular mouse and keyboard can be played with the Cyberith Virtualizer. However, to unleash the full potential of this system, developers can take advantage of the provided SDK in order to fully integrate all functionality in their games. This includes features like analog crouching and jumping, independent viewing and walking, and adaptable walking speed.
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==Funding==
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The project launched in July 2014 on Kickstarter and successfully raised $361,453 USD (the original goal was to raise $250,000 USD) with 577 backers at the end of August.
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==References==

Revision as of 06:17, 7 January 2016

Cyberith Virtualizer
Index.jpg
Basic Info
Type Input Device
Subtype Feet Tracking, Locomotion
Creator Tuncay Cakmak
Developer Cyberith
Release Date ETA August 2015
Price $1,249.00 preorder
System
Storage
Display
Image
Optics
Tracking
Audio
Connectivity
Device
Cyberith Virtualizer is an omnidirectional treadmill with integrated sensors for motion detection in virtual reality applications. It is being developed by Cyberith. The Cyberith Virtualizer addresses the key problem of how to implement movement inside virtual reality environments. This award-winning locomotion device allows users to move freely and naturally thanks to its revolutionary omnidirectional treadmill combined with the innovative support structure. To keep it as user-friendly as possible, the whole device was engineered to be plug-and-play and very simple to operate.

Construction

The main idea behind the Virtualizer is to rid players of all distractions that would prevent them from a complete immersion. Its developers went to great lengths to ensure that users would feel like they truly are a part of the virtual world. While VR displays, such as the Oculus Rift, are able to provide the visual aspect of virtual reality, we still largely rely on outdated input devices that were designed for past generations of consoles and computers.

The Virtualizer uses a flat base-plate with a special low friction surface that closely mimics a regular treadmill. This surface is designed to be used with ordinary socks and works in conjunction with the movable ring construction, which places users inside a harness that allows for natural movement. Jumping, kneeling, sitting or running, are all faithfully translated by the system of three pillars into the virtual reality. The accuracy is less than 1 cm, and this system makes it possible to move from the binary standing/crouching state toward a more natural reflection of user’s actual position in space. Finally, the Virtualizer supports sitting position, which not only helps players immerse themselves when they sit behind a virtual steering wheel, but it also provides a comfortable support and a way how to temporarily relax.

The Virtualizer HT is a haptic technology built into the omnidirectional treadmill. It uses audio and special transducers, creating precise, directed haptic output to deliver an unmatched VR experience. Even if the game doesn’t natively support haptic feedback, the software is still able to translate game’s audio output into realistic vibrations.

The Virtualizer SDK

All games that support regular mouse and keyboard can be played with the Cyberith Virtualizer. However, to unleash the full potential of this system, developers can take advantage of the provided SDK in order to fully integrate all functionality in their games. This includes features like analog crouching and jumping, independent viewing and walking, and adaptable walking speed.

Funding

The project launched in July 2014 on Kickstarter and successfully raised $361,453 USD (the original goal was to raise $250,000 USD) with 577 backers at the end of August.

References