Difference between revisions of "Comparison of tracking systems"

From Virtual Reality, Augmented Reality Wiki
Jump to: navigation, search
(Started table.)
 
Line 1: Line 1:
There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.
+
There are several consumer-level [[tracking systems]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]].
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 11: Line 11:
 
! style="font-weight: bold;" | Latency<br/>(ms)
 
! style="font-weight: bold;" | Latency<br/>(ms)
 
|-
 
|-
| Facebook/Oculus Rift
+
| [[Oculus Rift (Platform)|Facebook/Oculus Rift]]
 
| No
 
| No
 
| Yes
 
| Yes
Line 20: Line 20:
 
| ?
 
| ?
 
|-
 
|-
| HTC Vive
+
| [[HTC Vive]]
 
| Yes
 
| Yes
 
| No
 
| No
Line 29: Line 29:
 
| 15
 
| 15
 
|-
 
|-
| Microsoft HoloLens
+
| [[Microsoft HoloLens]]
 
| Yes
 
| Yes
 
| No
 
| No
Line 38: Line 38:
 
| ?
 
| ?
 
|-
 
|-
| Nintendo Wii Remote
+
| [[Nintendo Wii Remote]]
 
| Yes
 
| Yes
 
| No
 
| No
Line 47: Line 47:
 
| ?
 
| ?
 
|-
 
|-
| Sony PSVR
+
| [[Sony PSVR]]
 
| No
 
| No
 
| Yes
 
| Yes

Revision as of 20:35, 24 July 2017

There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.

Brand & Model Inside-out Outside-in Marker-based Marker
light
frequency
IMU Spacial
resolution
(mm)
Latency
(ms)
Facebook/Oculus Rift No Yes Yes Infrared Yes  ?  ?
HTC Vive Yes No Yes Infrared Yes 0.3 15
Microsoft HoloLens Yes No No Infrared Yes  ?  ?
Nintendo Wii Remote Yes No Yes Infrared Yes  ?  ?
Sony PSVR No Yes Yes Red/Green/Blue Yes  ? 18