Difference between revisions of "Comparison of tracking systems"
From Virtual Reality, Augmented Reality Wiki
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− | There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems. | + | There are several consumer-level [[tracking systems]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]]. |
{| class="wikitable" | {| class="wikitable" | ||
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! style="font-weight: bold;" | Latency<br/>(ms) | ! style="font-weight: bold;" | Latency<br/>(ms) | ||
|- | |- | ||
− | | Facebook/Oculus Rift | + | | [[Oculus Rift (Platform)|Facebook/Oculus Rift]] |
| No | | No | ||
| Yes | | Yes | ||
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| ? | | ? | ||
|- | |- | ||
− | | HTC Vive | + | | [[HTC Vive]] |
| Yes | | Yes | ||
| No | | No | ||
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| 15 | | 15 | ||
|- | |- | ||
− | | Microsoft HoloLens | + | | [[Microsoft HoloLens]] |
| Yes | | Yes | ||
| No | | No | ||
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| ? | | ? | ||
|- | |- | ||
− | | Nintendo Wii Remote | + | | [[Nintendo Wii Remote]] |
| Yes | | Yes | ||
| No | | No | ||
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| ? | | ? | ||
|- | |- | ||
− | | Sony PSVR | + | | [[Sony PSVR]] |
| No | | No | ||
| Yes | | Yes |
Revision as of 20:35, 24 July 2017
There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.
Brand & Model | Inside-out | Outside-in | Marker-based | Marker light frequency |
IMU | Spacial resolution (mm) |
Latency (ms) |
---|---|---|---|---|---|---|---|
Facebook/Oculus Rift | No | Yes | Yes | Infrared | Yes | ? | ? |
HTC Vive | Yes | No | Yes | Infrared | Yes | 0.3 | 15 |
Microsoft HoloLens | Yes | No | No | Infrared | Yes | ? | ? |
Nintendo Wii Remote | Yes | No | Yes | Infrared | Yes | ? | ? |
Sony PSVR | No | Yes | Yes | Red/Green/Blue | Yes | ? | 18 |