Difference between revisions of "Augmented Reality Use Cases"

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<noinclude>{{see also|Augmented Reality}}</noinclude>{| class="wikitable sortable"
 
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! Use Case
 
! Use Case
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|[[VR Apps|Gaming]] ||  
 
|[[VR Apps|Gaming]] ||  
 
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|[[Handheld 3D imaging]] || [[Phi3D by Dot Product]]
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|[[Handheld 3D imaging]] || [https://www.youtube.com/watch?v=FxyppRJPntg Phi3D by Dot Product]
 
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|[[Journalism]] ||  
 
|[[Journalism]] ||  
 
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|[[Magic Show]] || [[Augmented Magic]]
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|[[Manufacturing]] ||  
 
|[[Manufacturing]] ||  
 
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|[[Marketing]] ||  
 
|[[Marketing]] ||  
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|[[Medial training]] || [[CAE VimedixAR]]
 
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|[[Mental health]] ||  
 
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|[[Travel]] ||
 
|[[Travel]] ||
 
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|}<noinclude>[[Category:Augmented Reality]] [[Category:Terms]]</noinclude>

Latest revision as of 22:41, 18 October 2017

See also: Augmented Reality
Use Case Examples
3D modeling
Architecture
Automotive design
Big data visualisation
Cinema
Cognitive training
Courtroom
Desktop
Ecommerce
Education
Finance
Flying drones
Food manipulation Takuji Narumi of Cyber Interface Lab in Tokyo University
Gaming
Handheld 3D imaging Phi3D by Dot Product
Industrial training
Journalism
Magic Show Augmented Magic
Manufacturing
Marketing
Medial training CAE VimedixAR
Mental health
Meditation
Pain relief
Psychedelics
Recruitment
Simulation
Sports spectating
Sports training
Social networking
Surgery training System for Telementoring with Augmented Reality
Travel