|Subtype||Feet Tracking, Locomotion|
|Size||37cm x 37cm x 5,5cm|
|Release Date||March 2016|
3DRudder is a Virtual Reality input device dedication to motion. Unlike other input devices, 3DRudder is not controlled by your hands. The device is controlled by a user's feet. 3DRudder allows the user to precisely and intuitively navigate the immersive, 3D environments of a VR world with their feet. The user's hands are free to act/to do. She/He becomes more effective or productive.
Unlike other motion input devices, in addition to regular 2D movements (forward/backward, strafe, rotation), the 3DRudder provides also elevation (up/down) using pressure sensors located on the surface of the board.
3DRudder can perform 4 different types of movements:
- User can move forward or backward in a game by tilting the device forward and backward
- User can strafe to the right or to the left by tilting the device left or right
- User can turn to the right or to the left by spinning the device to the right or to the left
- User can move up or down by pressing with her/his feet on the platform (left toe/right heel to move up - right toe/left heel to move down)
Camera locked on an object
- User can strafe left or right by tilting the device left or right.
- User can zoom into or out of an object by tilting the device forward and backward.
- User can orbit around an object to the right or to the left by spinning the device to the right or to the left.
- User can orbit around an object up or down by pressing with her/his feet on the platform (left toe/right heel to move up - right toe/left heel to move down)
3DRudder can also be used in non VR environments.
It was originally designed for CAD (see "Camera locked on an object" above).
It can be used with regular PC applications and games, especially in situations where two hands are not enough. For example when movement is controlled with the left hand using keyboard keys or a joystick, movement can be transferred to the 3DRudder freeing the left hand to perform other tasks.
It is also used in 3D environments such as remote machine control (ex. Underwater ROV, surgical robots for camera control...).