Maximizing Performance for Mobile
Revision as of 20:48, 7 September 2015 by Shadowdawn (talk | contribs) (Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=VR Engineering |Speaker=Chris Pruett |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=September 9, 2...")
Revision as of 20:48, 7 September 2015 by Shadowdawn (talk | contribs) (Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=VR Engineering |Speaker=Chris Pruett |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=September 9, 2...")
Maximizing Performance for Mobile | |
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Information | |
Event | Oculus Connect 2 |
Type | VR Engineering |
Speaker | Chris Pruett |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | September 9, 2015 |
Time | 4:00PM PST |
Duration | 60 minutes |
Description
Flawless mobile VR demands careful coding and significant optimization. Come learn what it takes to build great experiences for Oculus Mobile. You’ll learn how to maximize the performance of Unity apps on Gear VR and how to master development activities such as mesh design, scene organization and rendering. You’ll learn tips and tricks (and maybe even a few vulgar hacks) that will help Gear VR apps run at maximum speed.