3D Audio: Designing Sounds for VR
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Revision as of 20:39, 7 September 2015 by Shadowdawn (talk | contribs) (Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=Game & App Design |Speaker=Tom Smurdon |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=September 9,...")
3D Audio: Designing Sounds for VR | |
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Information | |
Event | Oculus Connect 2 |
Type | Game & App Design |
Speaker | Tom Smurdon |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | September 9, 2015 |
Time | 2:30PM PST |
Duration | 60 minutes |
Description
3D audio is critical for creating a believable virtual world, and sound design for VR is very different from traditional games or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves, mixing and player focus. You’ll hear some of the sound design tricks used in the Oculus demos, and learn more about how to work with the Audio SDK to create authentic and compelling experiences.