New Techniques for Streaming VR Video
Revision as of 20:22, 7 September 2015 by Shadowdawn (talk | contribs) (Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=VR Engineering |Speaker=David Pio |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=September 9, 2015...")
Revision as of 20:22, 7 September 2015 by Shadowdawn (talk | contribs) (Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=VR Engineering |Speaker=David Pio |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=September 9, 2015...")
New Techniques for Streaming VR Video | |
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Information | |
Event | Oculus Connect 2 |
Type | VR Engineering |
Speaker | David Pio |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | September 9, 2015 |
Time | 1:00PM PST |
Duration | 60 minutes |
Description
More content creators are filming immersive 360-degree VR video content than ever before. However, VR video today requires high resolutions and high bitrates that stress the limits of video decoders and modern CPUs. These requirements make it challenging to stream high-quality VR video over typical wifi. We’ll reveal new techniques and transformations you can use to reduce the resources required to stream and decode high-quality VR video for playback on Rift and Gear VR.