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  • [[Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR]] is a [[Game & App Design]] [[talk]] by [[Patrick Harris]] ([[Minority Med ...mpt to un-learn fundamental design rules in order to make a better game in VR.
    1 KB (151 words) - 05:26, 8 September 2015
  • ...mmersion. Retrieved from http://www.androidheadlines.com/2016/05/tech-talk-vr-nausea-solved-next-stop-full-immersion.html</ref>. Narrative immersion functions analogous as the immersion created by books or movies. A player immerses in a story when he starts to be invested in th
    17 KB (2,635 words) - 23:16, 28 September 2022
  • {{see also|Sitting VR|Standing VR}} ...ntly, the only [[tracking|tracking system]] that fully supports room-scale VR is the [[Lighthouse]] system of [[SteamVR]] and [[HTC Vive]].
    1 KB (243 words) - 19:16, 14 May 2016
  • ...www.theguardian.com/books/2014/jul/28/william-gibson-neuromancer-cyberpunk-books</ref>. It defined an aesthetic – Cyberpunk – and left a mark in the tec ...></ref> <ref name=”3”></ref> <ref name=”4”></ref>. The [[VR HMDs|VR headsets]] are getting better and providing a greater immersion into their
    8 KB (1,252 words) - 23:19, 28 September 2022
  • |VR/AR=[[VR]] |Genre=[[Adventure]], [[Casual]], [[Indie]], [[Simulation]], [[Strategy]], [[VR]]
    3 KB (504 words) - 10:33, 15 September 2016
  • ...ched about Virtual Reality. Currently, he is the Chief Scientist at Oculus VR <ref name=”1”></ref> <ref name=”2”></ref> <ref name=”4”> Linked As a technical writer, he is the author of several books, including Zen of Assembly Language Volume 1: Knowledge (1990) and the Grap
    14 KB (2,120 words) - 17:00, 11 March 2017
  • |VR/AR=[[VR]] ...ofatlantisvr.com Edge of Atlantis] is an open-world roguelike role-playing VR game developed from the ground up for HTC Vive and Oculus Rift. Freely move
    6 KB (900 words) - 01:03, 22 August 2017
  • ...of the Metaverse. Indeed, [[Michael Abrash]] (Chief Scientist at [[Oculus VR]]) has described how the novel inspired him to start thinking about a lot o ...ok you ever read. http://www.strangerviews.com/sci-fi-books/classic-sci-fi-books/5-reasons-snow-crash-will-coolest-book-ever-read/</ref>.
    15 KB (2,277 words) - 08:20, 13 December 2017
  • |VR/AR=[[VR]] [[Warpaint]] is a [[VR App]].
    4 KB (554 words) - 23:17, 28 September 2022
  • |image=[[file:spacetours vr - ep1 the solar system1.jpg|350px]] |VR/AR=[[VR]]
    4 KB (656 words) - 18:44, 19 April 2017
  • |VR/AR=[[Virtual Reality]] ...ies, gaming, sports and reading books through the smart glasses. The R8 AR/VR smart glass will be available for order in late 2017 for under $1,000, less
    4 KB (516 words) - 18:07, 10 May 2017
  • |VR/AR=[[VR]] [[Little Earth]] is a [[VR App]].
    2 KB (314 words) - 23:42, 7 November 2017
  • |VR/AR=[[VR]] |Genre=[[Action]], [[Adventure]], [[Indie]], [[Casual]], [[VR]]
    2 KB (348 words) - 23:54, 21 August 2017
  • ...-22 | url=https://allvirtualreality.com/news/crescent-bay-latest-prototype-vr-headset-announced-oculus-connect.html | access-date=2024-06-04}}</ref> ...ow humans have been using 2D surfaces for media for over 100 years, across books, photos, and video games.<ref name="j975"/> He also spoke about the open so
    2 KB (327 words) - 05:17, 1 October 2024