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SteamVR
,Copy from https://www.xvrwiki.org/wiki/SteamVR
Multiple types of controllers and accessories are compatible with SteamVR.<ref>{{Cite web |date=2022-01-06 |title=Virtual Reality Controllers: The Way of Interacting in the Metaverse {{!}} Circuit Stream |url=https://circuitstream.com/blog/vr-controllers-the-way-of-interacting-with-the-virtual-worlds/ |access-date=2022-10-11 |website=Input Devices3D Development Bootcamp & XR Courses {{!}} Circuit Stream |language=en-US}}</ref><ref>{{Cite web |date=2018-05-14 |title='''[[SteamVR - Controllers]]''' Controllers Controllers: Introducing SteamVR Input - these wireless controllers look like a pair of nunchucks with sensors on topSteam News |url=https://store. Each hand holds 1 of the 2 wireless controllerssteampowered. Each controller has a trigger and circular haptic trackpad. The sensors allow the controllers to be tracked by the SteamVR Base Stations with the same way as the [[HMD]]com/news/app/250820/view/2898585530113864598 |access-date=2022-10-11 |website=store. The controllers are tracked with very high precision and low latencysteampowered. com |language=en}}</ref>
[[OpenVR]] was the original software development kit (SDK) and application programming interface (API) developed by Valve for supporting SteamVR. SteamVR has supported OpenXR alongside OpenVR since 2020, encouraging developers to transition from OpenVR to OpenXR.<ref>{{Cite web |date=2020-06-11 |title=SteamVR - OpenXR Developer Preview - Steam News |url=https://store.steampowered.com/news/app/250820/view/2396425843528787269 |access-date=Apps2022-10-11 |website=store.steampowered.com |language='''en}}</ref> The [[HTC Vive AppsUnity Engine]]'''has supported SteamVR via OpenXR since one of its 2020 releases.<ref>{{Cite web |title=OpenXR Plugin {{!}} OpenXR Plugin {{!}} 1.5.3 |url=https://docs.unity3d.com/Packages/[email protected]/manual/index.html |access-date=2022-10-11 |website=docs.unity3d.com}}</ref>