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3D Audio: Designing Sounds for VR
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Being There: Designing Standing VR Experiences with Tracked Controllers
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Building 'Toybox' for Oculus Touch
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Building for the Rift with the Oculus PC SDK
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Introduction to VR Filmmaking from Oculus Story Studio
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Lessons from Hollywood: Making Movies in VR
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Live Coding Session with John Carmack
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Maximizing Performance for Mobile
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Navigating New Worlds: Designing UI & UX in VR
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New Techniques for Streaming VR Video
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Oculus Connect 2 Opening Keynote
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Post-Mortem: Building the First Crescent Bay Experiences
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Shipping Hardware: The Evolution of the Rift
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Stories and Learnings from the Forefront of Virtual Shared Presence
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The Early Days of VR Game Design: Lessons Learned
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Virtual Reality is a Medium: Creating Art with Oculus Touch
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