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Building Social VR Apps and Experiences
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Designing Amazing Games for Gear VR in Unity
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From Paper Cutouts to Virtual Cards: Making the Tabletop Interface for Lost Cities
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Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR
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Hearing With Our Eyes: Interactive Music for VR
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Making Great VR: Lessons Learned from 'I Expect You To Die'
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Perception in Low Light VR Environments
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